Edge of the Empire Core Rulebook
Book
System:Edge of the Empire
Initials:E-CRB
Key:SWE02
Armor
Name | Defense | Soak | Price | Encum. |
---|---|---|---|---|
Adverse Environment Gear | 0 | 1 | 500 | 2 |
Armored Clothing | 1 | 1 | 1,000 | 3 |
Heavy Battle Armor | 1 | 2 | 5,000 | 6 |
Heavy Clothing | 0 | 1 | 50 | 1 |
Laminate Armor | 0 | 2 | 2,500 | 4 |
Padded Armor | 0 | 2 | 500 | 2 |
Personal Deflector Shield | 2 | 0 | 10,000 | 3 |
Riot Armor | 0 | 2 | 950 | 3 |
Abilities
Name | Description |
---|---|
Awkward | [SPECIES] have great physical strength but their bulk imposes severe limitations in flexibility and agility. They add [SETBACK][SETBACK][SETBACK] to all Brawl, Melee, and Coordination checks they're required to make. |
Convincing Demeanor +1 | [SPECIES] starts with one rank in Convincing Demeanor |
Droid | Does not need to breathe, eat, or drink and can survive in vacuum or underwater. Immune to poisons or toxins. |
Etiquette and Protocol | [SELF]s allow allies to add [BOOST] to any Negotiation checks or other checks made to negotiate or mediate. |
Force Power Influence | Inflict strain on target |
Force Power Move | Move objects at range. |
Four-armed | The [SPECIES] gains [BOOST] on all Brawl checks and may spend [ADVANTAGE][ADVANTAGE] on a successful melee attack to hit a second target engaged with it, dealing the same damage as dealt to the original target. |
Gand Discipline | One free rank of Discipline. May not train above rank 2 during character creation. |
Gun Crew | For each [SELF] member in the minion group beyond the first, reduce the Cumbersome rating of their weapons by 1 |
Imperial Valor | May perform a maneuver to cause all ranged attacks targeting [SELF] to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn. |
Leader | All subordinates within medium range add [BOOST] to all Discipline checks |
Light Sensitive | [SELF] are vulnerable to bright lights, which cause them intense pain and temporary blindness id viewed without protection. A [SELF] exposed to bright light without protective goggles suffers [SETBACK][SETBACK] on all skill checks. |
Pirate Leader | May spend a maneuver giving orders to other pirate allies in medium range, granting them [BOOST] on their next check. |
Ponderous | [SPECIES] can never spend more than one maneuver per turn. |
Riot Tactics | Groups of three or more [RELATED_MINION] minions in the [SELF] presence gain +1 soak and deal +1 damage on successful combat checks. |
Shadowed | [SELF] possess the ability to absorb certain wavelengths of light, making them all but invisible in darkness. When in darkness or deep shadow, a [SELF] gains [BOOST][BOOST] to all Stealth checks. |
Silhouette 3 | Silhouette 3 |
Spaceport Leader | Spaceport staff add [BOOST] to all Vigilance and Perception checks when in the [SELF]'s presence. |
Streetwise +1 | [SPECIES]s begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. |
Sweep Attack | The [SPECIES] can spend [TRIUMPH] on a successful Brawl check to hit the target as well as anyone engaged with the target. |
Tactical Direction | May spend a maneuver to direct one [TARGET] minion group within medium range. The group may make an immediate free maneuver or adds one Boost die [BOOST] to its next check |
Trandoshan Claws | Brawl; Damage +1; Critical 3; Range [Engaged] |
Two-Weapon Combat | A character my opt to carry a Ranged [Light] weapon or a one-handed melee weapon in each hand. |
Wookie Rage | When the [SELF] suffers any wounds, he deals +1 damage with Brawl and Melee attacks. When suffering a Critical Injury, he deals +2 damage with Brawl and Melee atacks instead. |
Additional Rules
Name | Description |
---|---|
Curich Engineering Stabilizer Conversion Kit | The effects of the Stabilizer Conversion Kit are already included in the [STARSHIP]'s stat block. If the PCs manage to find a [STARSHIP] without the Conversion Kit, its handling is -1 and it has 4 Customization Hard Points. |
Adveraries Armor
Name | Defense | Soak |
---|---|---|
Blast vest and Helmet | 0 | 1 |
Adversaries Gear
Adversaries Weapons
Name | Skill | Damage | Crit | Range | Special |
---|---|---|---|---|---|
Arc welder | Melee | 3 | - | Engaged | Stun Damage |
Battered stun pistol | Ranged [Light] | 7 | - | Short | Stun Damage |
Duelist Blaster Pistol | Ranged [Light] | 5 | 4 | Short | Accurate 2, Stun Setting |
Heavy Club | Melee | 4 | 4 | Engaged | Disorient 2 |
Large-bore blaster pistol | Ranged [Light] | 8 | 3 | Medium | Stun Setting, Hutt only |
Molecular Stiletto | Melee | 0 | 2 | Engaged | |
Reinforced Gauntlets | Brawl | 1 | 4 | Engaged | Disorient 1 |
Riot Gun | Ranged [Heavy] | 7 | 3 | Medium | Auto-Fire, Stun Setting |
Small rocks | Ranged [Light] | 1 | - | Short | Stun Damage |
Stun blaster | Ranged [Light] | 6 | - | Short | Stun Damage |
Two modified quick draw blaster pistols | Ranged [Light] | 6 | 3 | Medium | Stun Setting, may be drawn as an Incidental |
Adversaries
Name | Level | Skills | Talents | Abilities | Equipment |
---|---|---|---|---|---|
Antiquated Battle Droid | Minion | Ranged [Heavy] | None | Droid | Blaster Rifle |
Apprentice Hunter | Minion | Perception, Ranged [Light] | None | None | Blaster Pistol, Heavy Clothing |
Aqualish Thug | Minion | Brawl, Coercion, Melee, Ranged [Light] | None | None | Blaster Pistol, Brass Knuckles |
Arms Dealer | Rival | Negotiation 1, Ranged [Heavy] 2, Ranged [Light] 2, Vigilance 1 | None | None | Heavy Blaster Pistol, Vibroknife |
Arrogant Heir | Rival | Charm 1, Coercion 2, Cool 1, Core Worlds 2, Education 2 | None | None | Duelist Blaster Pistol |
Assassin Droid | Nemesis | Coercion 3, Computers 4, Gunnery 5, Mechanics 3, Melee 3, Ranged [Heavy] 5, Ranged [Light] 5, Piloting [Planetary] 3, Piloting [Space] 3, Vigilance 2 | Adversary 2, Barrage 3, Point Blank 3 | Droid | Light Repeating Blaster |
Astromech Droid | Rival | Astrogation 3, Computers 3, Cool 2, Mechanics 2, Piloting [Space] 2 | None | Droid | Tool Kit |
Bandin Dobah | Nemesis | Coercion 4, Underworld 2, Melee 2, Negotiation 2, Piloting [Space] 3, Ranged [Light] 2, Skullduggery 2, Streetwise 2, Vigilance 2 | Adversary 2, Quick Draw | None | Heavy Blaster Pistol, Heavy Clothing, Vibro-ax |
Barabel Enforcer | Rival | Ranged [Heavy] 1, Melee 2, Perception 1, Survival 2, Vigilance 1 | None | None | Blaster Carbine, Combat Knife |
Black Sun Vigo | Nemesis | Coercion 4, Cool 3, Melee 3, Negotiation 3, Perception 4, Ranged [Heavy] 3, Ranged [Light] 3, Streetwise 4, Survival 4, Vigilance 2 | Adversary 3, Crippling Blow, Nobody's Fool 2 | Leader | Force Pike, Heavy Blaster Pistol |
Comm Operator | Rival | Charm 2, Coercion 1, Cool 1, Outer Rim 3 | None | None | Comlink (handheld), Light Blaster Pistol |
Corporate Sector Authority Security Captain | Rival | Coercion 1, Discipline 1, Leadership 1, Melee 2, Ranged [Heavy] 2, Ranged [Light] 1, Vigilance 1 | Adversary 1 | Riot Tactics | Riot Armor, Riot Gun, Truncheon |
Corporate Sector Authority Security Police | Minion | Coercion, Melee, Ranged [Heavy] | None | None | Riot Armor, Riot Gun, Truncheon |
Corporate Sector Authority Viceprex | Nemesis | Charm 2, Coercion 4, Cool 2, Deception 3, Leadership 2, Negotiation 3, Education 3, Outer Rim 2 | Adversary 1, Scathing Tirade [Improved], Inspiring Rhetoric [Improved] | None | Holdout Blaster, Personal Deflector Shield |
Corrupt Bureaucrat | Rival | Charm 2, Coercion 1, Cool 2, Deception 3, Negotiation 4 | Plausible Deniability 1, Nobody's Fool 2 | None | Light Blaster Pistol |
Customs Inspector | Rival | Astrogation 1, Perception 3, Vigilance 2 | None | None | Hand Scanner, Light Blaster Pistol |
Daro Blunt | Rival | Coercion 1, Cool 1, Ranged [Light] 3 | None | Two-Weapon Combat | Heavy Clothing, Two modified quick draw blaster pistols |
Defel Assassin | Nemesis | Brawl 3, Cool 2, Coordination 2, Melee 3, Ranged [Light] 2, Stealth 3, Vigilance 2 | Adversary 3, Deadly Accuracy None, Lethal Blows 2 | Light Sensitive, Shadowed | Blaster Pistol |
Emperor's Hand | Nemesis | Athletics 2, Brawl 2, Charm 3, Cool 3, Deception 3, Core Worlds 3, Melee 3, Perception 2, Ranged [Heavy] 2, Ranged [Light] 3, Stealth 3, Vigilance 4 | Adversary 3, Intense Focus, Stalker 2, Uncanny Senses 2, Force Rating 2 | None | Disruptor Pistol, Frag Grenade, Vibrosword |
Forger | Rival | Computers 1, Underworld 2, Perception 2, Skullduggery 2, Vigilance 1 | None | None | Holdout Blaster |
Forsaken Jedi | Nemesis | Coercion 2, Cool 2, Deception 3, Lore 4, Lightsaber 4, Melee 2, Perception 4, Piloting [Space] 2, Streetwise 3, Vigilance 2 | Adversary 2, Force Rating 3, Sense Danger, Sense Emotions, Uncanny Senses 2 | None | Lightsaber |
Gamorrean Thug | Rival | Brawl 3, Melee 3 | Knockdown | None | Crude Gamorrean vibro-ax |
Godon Netakka | Rival | Athletics 1, Brawl 1, Perception 1, Piloting [Space] 1, Ranged [Light] 2, Streetwise 1, Vigilance 1 | None | None | Disruptor Pistol, Reinforced Gauntlets |
Gut-Guro | Minion | None | None | None | Padded Armor, Vibroknife |
Hutt Crime Lord | Nemesis | Athletics 1, Charm 2, Coercion 4, Cool 5, Deception 5, Discipline 5, Outer Rim 3, Underworld 3, Leadership 1, Melee 2, Negotiation 5, Ranged [Light] 2, Resilience 8 | Convincing Demeanor 2, Durable 3, Nobody's Fool 3, Resolve 2 | Awkward, Ponderous | Large-bore blaster pistol |
Imperial Advisor | Nemesis | Charm 4, Coercion 4, Deception 4, Core Worlds 3, Education 2, Negotiation 3, Perception 4, Skullduggery 3, Vigilance 3 | Natural Charmer, Nobody's Fool 2, Plausible Deniability 2 | None | Extensive credentials, Lavishly adorned robes, Sundry Personal Staff |
Imperial Intelligence Agent | Rival | Brawl 2, Charm 2, Coercion 2, Deception 2, Ranged [Light] 2, Streetwise 2, Vigilance 2 | Adversary 1 | None | Hand Scanner, Light Blaster Pistol |
Imperial Moff | Nemesis | Charm 3, Coercion 4, Cool 3, Deception 4, Discipline 3, Core Worlds 4, Leadership 4, Ranged [Light] 2, Streetwise 2, Vigilance 2 | Adversary 1, Plausible Deniability 4, Inspiring Rhetoric [Supreme] | Imperial Valor | Blaster Pistol |
Imperial Naval Officer | Rival | Discipline 3, Ranged [Light] 2, Vigilance 2 | Adversary 1 | Tactical Direction | Blaster Pistol, Heavy Clothing |
Imperial Naval Trooper | Minion | Perception, Ranged [Light] | None | None | Blast vest and Helmet, Blaster Pistol |
Imperial Stormtrooper | Minion | Athletics, Discipline, Melee, Ranged [Heavy] | None | None | Blaster Rifle, Extra Reload, Frag Grenade, Stormtrooper Armor, Utility Belt, Vibroknife |
Imperial Stormtrooper Sergeant | Rival | Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged [Heavy] 2, Ranged [Light] 2, Resilience 2, Vigilance 2 | Adversary 1 | Tactical Direction | Extra Reload, Frag Grenade, Heavy Blaster Rifle, Stormtrooper Armor, Utility Belt, Vibroknife |
Infochant | Rival | Deception 2, Knowledge 2, Perception 2, Vigilance 1 | None | None | Comlink (handheld), Datapad, Holdout Blaster |
Ithorian Storyteller | Rival | Charm 3, Cool 1, Lore 3 | None | None | Holdout Blaster |
Journeyman Bounty Hunter | Rival | Brawl 1, Coercion 1, Coordination 1, Ranged [Heavy] 1, Ranged [Light] 1, Survival 2, Vigilance 1 | Lethal Blows 1, Adversary 1 | None | Disruptor Rifle, Heavy Blaster Pistol, Laminate Armor |
Loan Shark | Nemesis | Charm 2, Coercion 2, Cool 2, Deception 4, Ranged [Light] 2, Perception 2, Vigilance 2 | Adversary 1, Natural Negotiator, Spare Clip | None | Armored Clothing, Disruptor Pistol, Holdout Blaster |
Maintenance Droid | Minion | Mechanics | None | Droid | Tool Kit |
Master Hunter | Nemesis | Brawl 2, Coercion 2, Cool 2, Ranged [Heavy] 3, Ranged [Light] 2, Melee 2, Perception 3, Piloting [Space] 2, Stealth 2, Vigilance 3 | Adversary 2, Lethal Blows 2, Deadly Accuracy 1 | None | Heavy Battle Armor, Heavy Blaster Rifle, Stun Grenade, Vibroknife |
Mate | Rival | Coercion 2, Gunnery 3, Melee 2, Ranged [Light] 1, Perception 2, Piloting [Space] 1, Vigilance 2 | None | None | Heavy Club, Holdout Blaster |
Medical Droid | Rival | Discipline 1, Medicine 3, Perception 2 | None | Droid | built-in diagnostic and surgical tools |
Military Starfighter Pilot | Minion | Gunnery, Piloting [Space] | None | None | Light Blaster Pistol |
Mon Calamari Mechanic | Rival | Astrogation 1, Computers 1, Mechanics 2, Vigilance 1 | None | Amphibious | Emergency Repair Patch, Holdout Blaster, Tool Kit |
Philanthropic Senator | Rival | Charm 3, Cool 2, Deception 1, Core Worlds 2, Education 2, Leadership 3, Negotiation 4, Vigilance 1 | None | None | Holdout Blaster |
Pirate Captain | Nemesis | Coercion 3, Cool 3, Coordination 2, Deception 3, Gunnery 2, Leadership 2, Ranged [Heavy] 3, Melee 4, Resilience 2, Skullduggery 3 | Adversary 2, Feral Strength 2, Knockdown | Pirate Leader | Armored Clothing, Heavy Blaster Rifle, Vibro-ax |
Pirate Crew | Minion | Cool, Ranged [Heavy], Ranged [Light] | None | None | Blaster Carbine, Heavy Blaster Pistol, Padded Armor, Vibroknife |
Planetary Defense Force Trooper | Minion | Brawl, Discipline, Ranged [Heavy], Ranged [Light] | None | None | Blast Vest, Blaster Carbine |
Planetary Governor | Nemesis | Charm 3, Coercion 4, Cool 2, Deception 3, Perception 4, Education 4, Leadership 3, Ranged [Light] 3, Piloting [Planetary] 2, Resilience 2, Streetwise 2, Skullduggery 3, Vigilance 2 | Inspiring Rhetoric [Improved], Kill with Kindness 2, Nobody's Fool 2 | Leader | Light Blaster Pistol |
Protocol Droid | Rival | Charm 2, Education 3, Xenology 3, Negotiation 2, Perception 1 | None | Droid, Etiquette and Protocol | None |
R4-W9 | Rival | Astrogation 3, Computers 3, Cool 1, Mechanics 2, Piloting [Space] 2 | None | Droid | Arc welder |
Rebel Alliance Liaison | Rival | Coordination 1, Cool 1, Discipline 2, Melee 1, Negotiation 3, Ranged [Heavy] 2, Vigilance 2 | Adversary 1 | None | Blaster Rifle, Molecular Stiletto |
Sector Ranger | Rival | Athletics 2, Brawl 1, Cool 2, Coordination 2, Ranged [Heavy] 3, Ranged [Light] 3, Streetwise 3, Survival 3, Vigilance 2 | Adversary 1 | None | Blaster Pistol, Blaster Rifle, Heavy Clothing |
Security Droid | Rival | Ranged [Light] 3, Vigilance 3 | None | Droid | Blaster Pistol |
Sentry Droid Profile | Rival | Gunnery 2, Piloting [Space] 2 | None | None | None |
Shipjacker | Rival | Computers 1, Deception 2, Piloting [Space] 2, Skullduggery 2, Stealth 2, Vigilance 1 | Adversary 1 | None | Electronic Lock Breaker, Heavy Blaster Pistol, Stun Grenade |
Slaver | Rival | Coercion 2, Melee 2, Ranged [Light] 2, Vigilance 2 | None | None | Battered stun pistol, Net, Truncheon |
Slicer | Rival | Computers 2, Cool 2, Skullduggery 1 | Bypass Security 1 | None | Slicer Gear, Stun blaster |
Smuggler | Rival | Charm 2, Cool 1, Ranged [Light] 2, Piloting [Space] 3, Skullduggery 2, Streetwise 2, Vigilance 1 | Adversary 1, Skilled Jockey 2 | None | Blaster Pistol |
Smuggler Baron | Nemesis | Astrogation 3, Charm 2, Cool 3, Gunnery 3, Underworld 3, Ranged [Light] 3, Piloting [Planetary] 3, Piloting [Space] 4, Skullduggery 2, Streetwise 4, Vigilance 2 | Adversary 1, Master Pilot, Skilled Jockey 2 | None | Armored Clothing, Heavy Blaster Pistol |
Spaceport Administrator | Nemesis | Charm 2, Coercion 2, Cool 2, Deception 2, Ranged [Light] 2, Perception 4, Streetwise 3, Vigilance 3 | Adversary 1, Nobody's Fool 1, Plausible Deniability 2 | Spaceport Leader | Comlink (handheld), Datapad, Light Blaster Pistol |
Spaceport Security Detail | Minion | Perception, Ranged [Light] | None | None | Blaster Pistol, Padded Armor, Stun Grenade |
Spaceport Security Officer | Rival | Cool 1, Discipline 2, Ranged [Heavy] 2, Ranged [Light] 1, Resilience 2, Vigilance 2 | Adversary 1 | None | Blaster Rifle, Padded Armor, Stimpack |
Spaceport Urchin | Minion | Skullduggery, Stealth, Streetwise, Survival | None | None | Small rocks |
Spir Fraxis | Minion | None | None | None | Heavy Blaster Pistol |
Street Tough | Minion | Melee, Ranged [Heavy], Ranged [Light], Skullduggery | None | None | Blaster Pistol, Slugthrower Rifle, Truncheon |
Sullustan Pilot-for-Hire | Rival | Astrogation 4, Cool 1, Gunnery 2, Ranged [Light] 1, Perception 5, Piloting [Planetary] 3, Piloting [Space] 3, Survival 1 | None | None | Blaster Pistol |
Swoop Ganger | Rival | Brawl 1, Piloting [Planetary] 1, Ranged [Light] 1, Streetwise 1 | None | None | Light Blaster Pistol |
Twi'lek Black Marketeer | Rival | Underworld 2, Negotiation 2, Ranged [Light] 1, Skullduggery 2, Streetwise 2, Vigilance 2 | Adversary 1, Black Market Contacts 2 | None | Blaster Pistol, Shock Gloves, Thermal Detonator |
Twi'lek Dancer | Minion | Charm, Coordination | None | None | Dancing attire |
Wealthy Noble | Rival | Charm 3, Cool 1, Deception 3, Education 2, Melee 2 | None | None | Holdout Blaster, Vibrosword |
Wookie Gladiator | Rival | Athletics 2, Brawl 4, Coordination 2, Melee 4, Ranged [Heavy] 2, Vigilance 2 | Adversary 1 | Wookie Rage | Vibro-ax |
Yarkora Treasure Hunter | Rival | Charm 2, Coercion 4, Cool 2, Deception 4, Lore 2 | None | None | Heavy Blaster Pistol |
Attachments
Name | Category | Price | Encum. | HP | Rarity |
---|---|---|---|---|---|
Augmented Spin Barrel | Weapon | 1,750 | 0 | 2 | 4 |
Balanced Hilt | Weapon | 1,500 | 0 | 2 | 5 |
Bipod Mount | Weapon | 100 | 0 | 1 | 1 |
Blaster Actuating Module | Weapon | 500 | 0 | 1 | 4 |
Bowcaster Accelerator Enhancement | Ranged Weapon Attachments | 250 | 0 | 1 | 4 |
Bowcaster Automatic Re-Cocker | Ranged Weapon Attachments | 500 | 0 | 1 | 3 |
Filed Front Sight | Weapon | 25 | 0 | 1 | 0 |
Forearm Grip | Weapon | 250 | 0 | 1 | 1 |
Marksman Barrel | Weapon | 1,200 | 0 | 2 | 4 |
Mono-Molecular Edge | Weapon | 1,000 | 0 | 1 | 5 |
Multi-Optic Sight | Weapon | 2,000 | 0 | 1 | 3 |
Serrated Edge | Weapon | 50 | 0 | 1 | 1 |
Shortened Barrel | Weapon | 250 | 0 | 1 | 4 |
Spread Barrel | Weapon | 1,725 | 0 | 2 | 4 |
Superior Weapon Customization | Weapon | 5,000 | 0 | 1 | 6 |
Telescopic Optical Sight | Weapon | 250 | 0 | 1 | 1 |
Tripod Mount | Weapon | 250 | 0 | 2 | 3 |
Under-Barrel Flame Projector | Weapon | (R) 3,000 | 0 | 2 | 5 |
Under-Barrel Grenade Launcher | Weapon | (R) 2,000 | 0 | 2 | 5 |
Weapon Harness | Weapon | 500 | 0 | 2 | 2 |
Weapon Sling | Weapon | 100 | 0 | 1 | 0 |
Weighted Head | Weapon | 250 | 0 | 2 | 3 |
Cortosis Weave | Armor Attachments | 10,000 | 0 | 2 | 8 |
Enhanced Optics Suite | Armor Attachments | 1,750 | 0 | 1 | 3 |
Heating System | Armor Attachments | 1,000 | 0 | 1 | 3 |
Optical Camouflage System | Armor Attachments | 5,500 | 0 | 2 | 6 |
Strength Enhancing System | Armor Attachments | 5,500 | 0 | 2 | 4 |
Superior Armor Customization | Armor Attachments | 5,000 | 0 | 1 | 6 |
Thermal Shielding System | Armor Attachments | 1,000 | 0 | 1 | 3 |
Vacuum Sealed | Armor Attachments | 1,000 | 0 | 1 | 3 |
Creatures
Name | Level | Skills | Talents | Abilities | Equipment |
---|---|---|---|---|---|
Captive Rancor | Nemesis | Brawl 2, Perception 2, Survival 3, Vigilance 2 | None | Silhouette 3, Sweep attack | Massive rending claws |
Gundark | Rival | Brawl 2, Perception 3, Survival 3, Vigilance 3 | None | Four-armed | Gundark |
Mid-Sized Dianoga | Rival | Brawl 2, Perception 1, Stealth 4, Survival 2, Vigilance 3 | Adversary 1 | Amphibious, Crushing Grip | Tentacles |
Mynock | Minion | Brawl, Coordination | None | Energy Parasite, Flyer, Helium Allergy, Vacuum Dweller | Sucker-mouths and claws |
Creatures Weapons
Name | Skill | Damage | Crit | Range | Special |
---|---|---|---|---|---|
Gundark Gundark | Brawl | 3 | 4 | Engaged | Knockdown, Disorient 1 |
Rancor Massive rending claws | Brawl | 9 | 3 | Short | Knockdown, Sunder |
Mynock Sucker-mouths and claws | Brawl | 3 | 5 | Engaged | - |
Dianoga Tentacles | Brawl | 1 | 4 | Engaged | Ensnare 4, Knockdown |
Gear
Name | Category | Price | Encumbrance | Rarity |
---|---|---|---|---|
Comlink (handheld) | Communications | 25 | 0 | 0 |
Comlink (long range) | Communications | 200 | 2 | 1 |
Holo-Messenger | Communications | 250 | 0 | 4 |
Synthetic Anesthetic | Consumables | 35 | 0 | 4 |
Synthetic Neuroparalytic | Consumables | (R) 75 | 0 | 6 |
Synthetic Neurotoxin | Consumables | (R) 50 | 0 | 6 |
Cybernetic Arms (Mod V and Mod VI) | Cybernetics | 10,000 | 0 | 6 |
Cybernetic Brain Implant | Cybernetics | 10,000 | 0 | 6 |
Cybernetic Eyes | Cybernetics | 7,500 | 0 | 6 |
Cybernetic Legs (Mod II and Mod III) | Cybernetics | 10,000 | 0 | 6 |
Cybernetic Weapon | Cybernetics | 4,000 | 0 | 7 |
Cyberscanner Limb | Cybernetics | 4,000 | 0 | 7 |
Immune Implant | Cybernetics | 5,000 | 0 | 6 |
Implant Armor | Cybernetics | 7,500 | 0 | 6 |
Prosthetic Replacement (Limb) | Cybernetics | 2,000 | 0 | 4 |
Prosthetic Replacement (Organ) | Cybernetics | 1,000 | 0 | 4 |
Electrobinoculars | Detection Devices | 250 | 1 | 1 |
General Purpose Scanner | Detection Devices | 500 | 2 | 3 |
Hand Scanner | Detection Devices | 100 | 0 | 2 |
Macrobinoculars | Detection Devices | 75 | 1 | 2 |
Scanner Goggles | Detection Devices | 150 | 0 | 3 |
Surveillance Tagger | Detection Devices | 165 | 0 | 4 |
Antiquated Battle Droid | Droids | 6,500 | 0 | 5 |
Assassin Droid | Droids | (R) 65,000 | 0 | 8 |
Astromech Droid | Droids | 8,250 | 0 | 3 |
Maintenance Droid | Droids | 7,500 | 0 | 3 |
Medical Droid | Droids | 12,000 | 0 | 4 |
Protocol Droid | Droids | 8,000 | 0 | 4 |
Security Droid | Droids | 9,600 | 0 | 5 |
Avabush Spice (1 dose) | Drugs | (R) 25 | 0 | 6 |
Avabush Spice (100 dose cargo container) | Drugs | (R) 2,000 | 3 | 7 |
Booster Blue (1 dose) | Drugs | (R) 10 | 0 | 5 |
Booster Blue (100 dose cargo container) | Drugs | (R) 750 | 3 | 6 |
Death Sticks (1 dose) | Drugs | (R) 5 | 0 | 1 |
Death Sticks (100 dose cargo container) | Drugs | (R) 250 | 3 | 2 |
Glitterstim (1 dose) | Drugs | (R) 100 | 0 | 7 |
Glitterstim (100 dose cargo container) | Drugs | (R) 5,000 | 5 | 8 |
Lesai (1 dose) | Drugs | (R) 500 | 0 | 9 |
Lesai (20 dose enviro-sealed cargo pod) | Drugs | (R) 7,500 | 2 | 10 |
Yarrock (1 dose) | Drugs | (R) 350 | 0 | 8 |
Yarrock (100 dose cargo container) | Drugs | (R) 20,000 | 3 | 9 |
Bacta (liter) | Medical | 20 | 1 | 1 |
Bacta (tank) | Medical | 4,000 | 12 | 1 |
Emergency Medpac | Medical | 100 | 1 | 1 |
Medpac | Medical | 400 | 2 | 2 |
Stimpack | Medical | 25 | 0 | 1 |
Synthflesh | Medical | 10 | 0 | 1 |
Synthskin | Medical | 10 | 0 | 1 |
Binders | Security | 25 | 0 | 0 |
Blackops Data Breaker | Security | (R) 1,000 | 1 | 6 |
Comm Jammer | Security | 400 | 4 | 3 |
Comm Scrambler | Security | 1,000 | 0 | 5 |
Disguise Kit | Security | 100 | 2 | 4 |
Electronic Lock Breaker | Security | (R) 1,000 | 1 | 5 |
Restraining Bolt | Security | 35 | 0 | 0 |
Slicer Gear | Security | 500 | 2 | 4 |
Backpack | Storage | 50 | 0 | 0 |
Breath Masks and Respirators | Survival | 25 | 1 | 1 |
Crash Survival Kit | Survival | 300 | 5 | 2 |
Ration Packs | Survival | 5 | 0 | 0 |
Space Suit | Survival | 100 | 4 | 1 |
Tent | Survival | 100 | 4 | 1 |
Thermal Cloak | Survival | 200 | 2 | 1 |
Climbing Gear | Tools | 50 | 1 | 2 |
Datapad | Tools | 75 | 1 | 1 |
Emergency Repair Patch | Tools | 25 | 0 | 1 |
Extra Reload | Tools | 25 | 1 | 1 |
Fusion Lantern | Tools | 150 | 2 | 2 |
Glow Rod | Tools | 10 | 1 | 0 |
Jet Pack | Tools | 4,500 | 2 | 7 |
Outlaw Tech Data Breaker | Security | (R) 1,000 | 1 | 6 |
Outlaw Tech Flesh Camouflage Set | Security | (R) 2,500 | 2 | 7 |
Outlaw Tech Personal Stealth Field | Security | (R) 20,000 | 1 | 9 |
Tool Kit | Tools | 350 | 4 | 2 |
Utility Belt | Tools | 25 | 0 | 0 |
Qualities
Name | Active | Ranked | Effect |
---|---|---|---|
Accurate | Passive | true | For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon. |
Auto-Fire | Active | false | Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. |
Blast | Active | true | If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating. |
Breach | Passive | true | Ignore one point of Armor for every rank of Breach |
Burn | Active | true | If the attack is successful, the target continues to take the weapon's base damage for a number of rounds equal to the weapon's Burn rating. |
Concussive | Active | true | The target is staggered for a number of rounds equal to the weapon's Concussive rating. |
Cortosis | Passive | false | Weapons with the Cortosis quality are immune to the Sunder quality. |
Cumbersome | Passive | true | The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. |
Defensive | Passive | true | A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating. |
Deflection | Passive | true | An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating. |
Disorient | Active | true | The target is disoriented for a number of rounds equal to the weapon's Disorient rating. |
Ensnare | Active | true | The target is immobilized for a number of rounds equal to the weapon's Ensnare rating. |
Guided | Active | true | Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating. |
Inaccurate | Passive | true | Add [SETBACK] to the attacker's dice pool equal to their Inaccurate rating. |
Inferior | Passive | false | Generates automatic [THREAT] on all checks. |
Ion | Passive | false | Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids) |
Knockdown | Active | false | The target is knocked prone. |
Limited Ammo | Passive | true | May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded. |
Linked | Active | true | On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating. |
Pierce | Passive | true | Ignores one point of Soak for each rank of Pierce |
Prepare | Passive | true | The user must perform a number of Prepare maneuvers equal to the weapon's Prepare rating before making attacks. |
Slow-Firing | Passive | true | Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again. |
Stun | Active | true | Weapon causes Strain to the target |
Stun Damage | Passive | false | Weapon deals damage as strain instead of wounds. |
Stun Setting | Passive | false | Can switch weapon to Stun Damage |
Sunder | Active | false | Damages opposing weapon one step. |
Superior | Passive | false | Generates automatic [ADVANTAGE] on all checks |
Tractor | Passive | false | Target may not move unless it makes a successful Piloting check with a difficulty based on the tractor beam's rating. |
Vicious | Passive | true | Add 10 times the Vicious rating to the critical roll. |
Skills
Name | Characteristic | Type |
---|---|---|
Astrogation | Intellect | General |
Athletics | Brawn | General |
Brawl | Brawn | Combat |
Charm | Presence | General |
Coercion | Willpower | General |
Computers | Intellect | General |
Cool | Presence | General |
Coordination | Agility | General |
Core Worlds | Intellect | Knowledge |
Deception | Cunning | General |
Discipline | Willpower | General |
Education | Intellect | Knowledge |
Gunnery | Agility | Combat |
Leadership | Presence | General |
Lightsaber | Brawn | Combat |
Lore | Intellect | Knowledge |
Mechanics | Intellect | General |
Medicine | Intellect | General |
Melee | Brawn | Combat |
Negotiation | Presence | General |
Outer Rim | Intellect | Knowledge |
Perception | Cunning | General |
Piloting [Planetary] | Agility | General |
Piloting [Space] | Agility | General |
Ranged [Heavy] | Agility | Combat |
Ranged [Light] | Agility | Combat |
Resilience | Brawn | General |
Skullduggery | Cunning | General |
Stealth | Agility | General |
Streetwise | Cunning | General |
Survival | Cunning | General |
Underworld | Intellect | Knowledge |
Vigilance | Willpower | General |
Vigilance | Willpower | General |
Xenology | Intellect | Knowledge |
Starships
Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Manufacturer | Hyperdrive | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR90 Corvette | Corvette | 5 | 3 | -1 | CR90 | Corellian Engineering Corporation | true | 165 | 2500 | 600 | 1,200,000 | 5 | 4 | 6 | |||||||
Marauder-Class Assault Corvette | Corvette | 5 | 3 | 0 | Marauder | Republic Sienar Systems | true | 177 | 175 | 80 | (R) 3,000,000 | 5 | 1 | 11 | |||||||
DP20 Gunship | Frigate | 5 | 4 | -1 | DP20 | Corellian Engineering Corporation | true | 91 | 300 | 0 | 3,200,000 | 6 | 1 | 18 | |||||||
EF76 Nebulon-B Escort Frigate | Frigate | 6 | 3 | -1 | Nebulon-B | Kuat Drive Yards | true | 920 | 4000 | 75 | (R) 8,500,000 | 7 | 2 | 27 | |||||||
Firespray-31 System Patrol Craft | Patrol Boat | 4 | 4 | 0 | Firespray | Kuat Systems Engineering | true | 3 | 40 | 6 | 80,000 | 4 | 4 | 2 | |||||||
GAT-12H Skipray Blastboat | Patrol Boat | 4 | 4 | -1 | Skipray | Sienar Fleet Systems | true | 5 | 20 | 0 | 150,000 | 6 | 2 | 4 | |||||||
JM-5000 Jumpmaster Long Range Scout | Patrol Boat | 4 | 4 | 1 | JumpMaster | Corellian Engineering Corporation | true | 1 | 30 | 1 | 55,000 | 5 | 2 | 1 | |||||||
Lambda-Class T-4A Long Range Shuttle | Shuttle | 4 | 3 | 0 | Lambda | Sienar Fleet Systems and Cygnus Spaceworks | true | 6 | 200 | 20 | (R) 140,000 | 6 | 2 | 3 | |||||||
BTL-A4 Y-Wing Attack Starfighter | Starfighter | 3 | 4 | 0 | BTL Y-Wing | Koensayr Manufacturing | Astromech Droid Socket | 1 | 10 | 0 | 80,000 | 4 | 1 | 3 | |||||||
BTL-S3 Y-Wing Attack Starfighter | Starfighter | 3 | 4 | 0 | BTL Y-Wing | Koensayr Manufacturing | Astromech Droid Socket | 2 | 10 | 0 | 80,000 | 4 | 1 | 3 | |||||||
Cloakshape Fighter | Starfighter | 3 | 4 | 0 | CloakShape | Kuat Systems Engineering | None | 1 | 12 | 0 | 38,000 | 4 | 3 | 2 | |||||||
TIE/LN Starfighter | Starfighter | 3 | 5 | 3 | TIE Series | Sienar Fleet Systems | None | 1 | 4 | 0 | (R) 50,000 | 4 | 0 | 1 | |||||||
Z-95-AF4 Headhunter | Starfighter | 3 | 4 | 1 | Headhunter | Incom/Subpro | None | 1 | 8 | 0 | 55,000 | 4 | 2 | 2 | |||||||
Action VI Bulk Transport | Transport | 5 | 2 | -3 | Action VI | Corellian Engineering Corporation | true | 20 | 10000 | 5 | 200,000 | 5 | 4 | 0 | |||||||
GR-75 Medium Transport | Transport | 5 | 3 | -3 | GR-75 | Gallofree Yards, Inc. | true | 7 | 1000 | 100 | 180,000 | 4 | 2 | 0 | |||||||
Space Master Medium Transport | Transport | 5 | 2 | -4 | Space Master | Kuat Drive Yards | true | 9 | 800 | 0 | 150,000 | 4 | 2 | 2 | |||||||
Star Galleon Armed Transport | Transport | 6 | 1 | -2 | Star Galleon | Kuat Drive Yards | true | 150 | 10000 | 300 | (R) 1,500,000 | 7 | 2 | 11 | |||||||
ILH-KK Citadel-Class Light Freighter | Transport | 4 | 3 | -1 | Citadel | Koensayr Manufacturing | true | 3 | 95 | 14 | 200,000 | 6 | 4 | 5 | |||||||
Starwind Pleasure Yacht | Transport | 5 | 3 | -2 | Starwind | Kuat Drive Yards | true | 5 | 85 | 10 | 210,000 | 6 | 2 | 2 | |||||||
Wayfarer-Class Medium Freighter | Transport | 5 | 3 | -2 | Wayfarer | Kuat Systems Engineering | true | 10 | 850 | 6 | 120,000 | 5 | 5 | 1 | |||||||
YT-1300 Light Freighter | Transport | 4 | 3 | -1 | YT-1300 | Corellian Engineering Corporation | true | 2 | 165 | 6 | 100,000 | 4 | 6 | 2 | |||||||
YT-2400 Light Freighter | Transport | 4 | 3 | 0 | YT-2400 | Corellian Engineering Corporation | true | 2 | 140 | 6 | 130,000 | 5 | 5 | 2 | |||||||
SoroSuub Luxury 3000 Space Yacht | Yacht | 4 | 3 | 0 | Luxury 3000 | SoroSuub Corporation | true | 2 | 100 | 10 | 120,000 | 6 | 4 | 0 |
Talents
Name | Activation | Ranked | Force Sensitive |
---|---|---|---|
Adversary | Passive | true | false |
Anatomy Lessons | Active (Incidental) | false | false |
Armor Master | Passive | false | false |
Armor Master (Improved) | Passive | false | false |
Bacta Specialist | Passive | true | false |
Bad Motivator | Active (Action) | false | false |
Balance | Active (Maneuver) | false | true |
Barrage | Passive | true | false |
Black Market Contacts | Active (Incidental) | true | false |
Blooded | Passive | true | false |
Body Guard | Active (Maneuver) | true | false |
Brace | Active (Maneuver) | true | false |
Brilliant Evasion | Active (Action) | false | false |
Bypass Security | Passive | true | false |
Codebreaker | Passive | true | false |
Command | Passive | true | false |
Confidence | Passive | true | false |
Contraption | Active (Action) | false | false |
Convincing Demeanor | Passive | true | false |
Crippling Blow | Active (Incidental) | false | false |
Dead to Rights | Active (Incidental) | false | false |
Dead to Rights (Improved) | Active (Incidental) | false | false |
Deadly Accuracy | Passive | true | false |
Dedication | Passive | true | false |
Defensive Driving | Passive | true | false |
Defensive Slicing | Passive | true | false |
Defensive Slicing (Improved) | Passive | false | false |
Defensive Stance | Active (Maneuver) | true | false |
Disorient | Passive | true | false |
Dodge | Active (Incidental, Out of Turn) | true | false |
Durable | Passive | true | false |
Enduring | Passive | true | false |
Expert Tracker | Passive | true | false |
Familiar Suns | Active (Maneuver) | false | false |
Feral Strength | Passive | true | false |
Field Commander | Active (Action) | false | false |
Field Commander (Improved) | Passive | false | false |
Fine Tuning | Passive | true | false |
Forager | Passive | false | false |
Force Rating | Passive | true | true |
Frenzied Attack | Active (Incidental) | true | false |
Full Throttle | Active (Action) | false | false |
Full Throttle (Improved) | Active (Maneuver) | false | false |
Full Throttle (Supreme) | Passive | false | false |
Galaxy Mapper | Passive | true | false |
Gearhead | Passive | true | false |
Grit | Passive | true | false |
Hard Headed | Active (Action) | true | false |
Hard Headed (Improved) | Active (Action) | false | false |
Heightened Awareness | Passive | false | false |
Heroic Fortitude | Active (Incidental) | false | false |
Hidden Storage | Passive | true | false |
Hold Together | Active (Incidental, Out of Turn) | false | false |
Hunter | Passive | true | false |
Indistinguishable | Passive | true | false |
Insight | Passive | false | true |
Inspiring Rhetoric | Active (Action) | false | false |
Inspiring Rhetoric | Active (Action) | false | false |
Inspiring Rhetoric (Improved) | Passive | false | false |
Inspiring Rhetoric (Supreme) | Active (Incidental) | false | false |
Intense Focus | Active (Maneuver) | false | false |
Intense Presence | Active (Incidental, Out of Turn) | false | false |
Intimidating | Active (Incidental, Out of Turn) | true | false |
Inventor | Passive | true | false |
Jump Up | Active (Incidental) | false | false |
Jury Rigged | Passive | true | false |
Kill with Kindness | Passive | true | false |
Knockdown | Passive | false | false |
Know Somebody | Active (Incidental) | true | false |
Knowledge Specialization | Passive | true | false |
Known Schematic | Active (Maneuver) | false | false |
Let's Ride | Active (Incidental) | false | false |
Lethal Blows | Passive | true | false |
Master Doctor | Active (Incidental) | false | false |
Master Merchant | Active (Incidental) | false | false |
Master of Shadows | Active (Incidental) | false | false |
Master Pilot | Active (Incidental) | false | false |
Master Slicer | Active (Incidental) | false | false |
Master Starhopper | Active (Incidental) | false | false |
Mental Fortress | Active (Incidental) | false | false |
Natural Brawler | Active (Incidental) | false | false |
Natural Charmer | Active (Incidental) | false | false |
Natural Doctor | Active (Incidental) | false | false |
Natural Enforcer | Active (Incidental) | false | false |
Natural Hunter | Active (Incidental) | false | false |
Natural Marksman | Active (Incidental) | false | false |
Natural Negotiator | Active (Incidental) | false | false |
Natural Outdoorsman | Active (Incidental) | false | false |
Natural Pilot | Active (Incidental) | false | false |
Natural Programmer | Active (Incidental) | false | false |
Natural Rogue | Active (Incidental) | false | false |
Natural Scholar | Active (Incidental) | false | false |
Natural Tinkerer | Active (Incidental) | false | false |
Nobody's Fool | Passive | true | false |
Outdoorsman | Passive | true | false |
Overwhelm Emotions | Passive | false | true |
Plausible Deniability | Passive | true | false |
Point Blank | Passive | true | false |
Precise Aim | Active (Maneuver) | true | false |
Pressure Point | Active (Incidental) | false | false |
Quick Draw | Active (Incidental) | false | false |
Quick Strike | Passive | true | false |
Rapid Reaction | Active (Incidental, Out of Turn) | true | false |
Rapid Recovery | Passive | true | false |
Redundant Systems | Active (Action) | false | false |
Researcher | Passive | true | false |
Resolve | Passive | true | false |
Respected Scholar | Passive | true | false |
Scathing Tirade | Active (Action) | false | false |
Scathing Tirade (Improved) | Passive | false | false |
Scathing Tirade (Supreme) | Active (Incidental) | false | false |
Second Wind | Active (Incidental) | true | false |
Sense Danger | Active (Incidental) | false | true |
Sense Emotions | Passive | false | true |
Shortcut | Passive | true | false |
Side Step | Active (Maneuver) | true | false |
Sixth Sense | Passive | false | false |
Skilled Jockey | Passive | true | false |
Skilled Slicer | Active (Incidental) | false | false |
Smooth Talker | Active (Incidental) | true | false |
Sniper Shot | Active (Maneuver) | true | false |
Soft Spot | Active (Incidental) | false | false |
Solid Repairs | Passive | true | false |
Spare Clip | Passive | false | false |
Speaks Binary | Passive | true | false |
Stalker | Passive | true | false |
Steely Nerves | Active (Incidental) | false | false |
Stim Application | Active (Action) | false | false |
Stim Application (Improved) | Active (Incidental) | false | false |
Stim Application (Supreme) | Passive | false | false |
Street Smarts | Passive | true | false |
Stroke of Genius | Active (Incidental) | false | false |
Strong Arm | Passive | false | false |
Stunning Blow | Active (Incidental) | false | false |
Stunning Blow (Improved) | Active (Incidental) | false | false |
Superior Reflexes | Passive | false | false |
Surgeon | Passive | true | false |
Swift | Passive | false | false |
Targeted Blow | Active (Incidental) | false | false |
Technical Aptitude | Passive | true | false |
Tinkerer | Passive | true | false |
Touch of Fate | Active (Incidental) | false | true |
Toughened | Passive | true | false |
Tricky Target | Passive | false | false |
True Aim | Active (Maneuver) | true | false |
Uncanny Reactions | Passive | true | true |
Uncanny Senses | Passive | true | true |
Utility Belt | Active (Incidental) | false | false |
Utinni! | Passive | true | false |
Well Rounded | Passive | true | false |
Wheel and Deal | Passive | true | false |
Vehicle Attachments
Name | Price | HP | Rarity |
---|---|---|---|
Advanced Targeting Array | 4,000 | 1 | 4 |
Electronic Countermeasures Suite | 3,000 | 1 | 6 |
Enhanced Carbon-Durasteel Armor | 2,000 | 2 | 3 |
High-Output Ion Turbine | 5,300 | 1 | 5 |
Hydraulic Control Circuits | 1,000 | 2 | 7 |
Hyperdrive Generator | 6,400 | 1 | 1 |
Reinforced Shield Generator | 3,800 | 2 | 5 |
Retrofitted Hanger Bay | 5,000 | 2 | 3 |
Smuggling Compartments | (R) 1,200 | 1 | 1 |
Vehicle Weapons
Name | Range | Damage | Crit | Price | Rarity | Qualities | Compat. Silhouette | Notes |
---|
Vehicles
Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Storm IV Cloud Car | Airspeeder | 2 | 4 | 1 | Storm IV | Bespin Motors | 2 | 8 | 0 | 30,000 | 5 | 2 | 1 | ||||||
Civilian Airspeeder | Airspeeders | 2 | 3 | 0 | 0 | 5 | 5 | 0 | Short | Various Models | Various Manufacturers | 1 | 30 | 6 | 10,000 | 3 | 1 | 0 | |
Incom T-16 Skyhopper | Airspeeders | 2 | 4 | 3 | 1 | 4 | 6 | 0 | Short | T-16 Skyhopper | Incom Corporation | 1 | 12 | 1 | 7,500 | 2 | 3 | 0 | |
Incom T-47 Airspeeder (Civilian) | Airspeeders | 2 | 4 | 0 | 1 | 4 | 6 | 0 | Close | T-47 | Incom Corporation | 2 | 6 | 0 | 18,000 | 3 | 3 | 1 | |
Aratech 74-Z Military Speeder Bike | Speeders | 2 | 3 | 1 | 0 | 2 | 4 | 0 | Close | 74-Z | Aratech Repulsor Company | 1 | 5 | 1 | 3,000 | 4 | 2 | 1 | |
Mobquet Flare-S Swoop | Speeders | 2 | 3 | 2 | 0 | 2 | 3 | 0 | None | Flare-S | Mobquet Swoops and Speeders | 1 | 4 | 1 | 6,000 | 3 | 2 | 0 | |
Trast A-A5 Heavy Speeder Truck | Speeders | 3 | 1 | -2 | 0 | 10 | 8 | 0 | None | A-A5 | Trast Heavy Transports | 3 | 220 | 25 | 10,000 | 2 | 3 | 0 | |
X-34 Landspeeder | Speeders | 2 | 2 | 0 | 0 | 4 | 5 | 0 | Close | X-34 | SoroSuub | 1 | 15 | 1 | 4,500 | 2 | 2 | 0 | |
Corellian Mining Corporation Digger Crawler | Wheeled and Tracked Vehicles | 4 | 1 | -3 | 4 | 40 | 30 | 0 | Medium | Digger Crawler | Corellian Mining Corporation | 100 | 400 | 60 | 50,000 | 7 | 5 | 0 | |
Personnel Carrier | Wheeled and Tracked Vehicles | 3 | 2 | -2 | 0 | 8 | 4 | 0 | None | Personnel Carrier | Various Manufacturers | 2 | 100 | 15 | 3,000 | 2 | 3 | 0 | |
All Terrain Personal Transport | Walkers | 2 | 2 | 0 | 3 | 6 | 5 | 0 | Close | AT-PT | Rothana Heavy Engineering | 1 | 15 | 1 | 30,000 | 7 | 1 | 2 | |
AT-EST Exploration and Survey Walker | Walkers | 4 | 1 | -2 | 2 | 20 | 12 | 0 | Long | AT-EST | Rothana Heavy Engineering | 3 | 50 | 8 | 12,000 | 5 | 4 | 1 |
Weapons
Name | Category | Skill | Damage | Crit | Range | Encumbrance | HP | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|---|---|
Brass Knuckles | Brawl | Brawl | 1 | 4 | Engaged | 1 | 0 | 25 | 0 | Disorient 3 |
Shock Gloves | Brawl | Brawl | 0 | 5 | Engaged | 0 | 1 | 300 | 2 | Stun 3 |
Blaster Carbine | Energy | Ranged [Heavy] | 9 | 3 | Medium | 3 | 4 | 850 | 5 | Stun Setting |
Blaster Pistol | Energy | Ranged [Light] | 6 | 3 | Medium | 1 | 3 | 400 | 4 | Stun Setting |
Blaster Rifle | Energy | Ranged [Heavy] | 9 | 3 | Long | 4 | 4 | 900 | 5 | Stun Setting |
Bowcaster | Energy | Ranged [Heavy] | 10 | 3 | Medium | 5 | 2 | 1,250 | 7 | Cumbersome 3, Knockdown |
Disruptor Pistol | Energy | Ranged [Light] | 10 | 2 | Short | 2 | 2 | (R) 3,000 | 6 | Vicious 4 |
Disruptor Rifle | Energy | Ranged [Heavy] | 10 | 2 | Long | 5 | 4 | (R) 5,000 | 6 | Cumbersome 2, Vicious 5 |
Heavy Blaster Pistol | Energy | Ranged [Light] | 7 | 3 | Medium | 2 | 3 | 700 | 6 | Stun Setting |
Heavy Blaster Rifle | Energy | Ranged [Heavy] | 10 | 3 | Long | 6 | 4 | 1,500 | 6 | Auto-Fire, Cumbersome 3 |
Heavy Repeating Blaster | Energy | Gunnery | 15 | 2 | Long | 9 | 4 | (R) 6,000 | 8 | Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1 |
Holdout Blaster | Energy | Ranged [Light] | 5 | 4 | Short | 1 | 1 | 200 | 4 | Stun Setting |
Ionization blaster | Energy | Ranged [Light] | 10 | 5 | Short | 3 | 3 | 250 | 3 | Disorient 5, Ion |
Light Blaster Pistol | Energy | Ranged [Light] | 5 | 4 | Medium | 1 | 2 | 300 | 4 | Stun Setting |
Light Repeating Blaster | Energy | Ranged [Heavy] | 11 | 3 | Long | 7 | 4 | (R) 2,250 | 7 | Auto-Fire, Cumbersome 4, Pierce 1 |
Slugthrower Pistol | Slugthrowers | Ranged [Light] | 4 | 5 | Short | 1 | 0 | 100 | 3 | |
Slugthrower Rifle | Slugthrowers | Ranged [Heavy] | 7 | 5 | Medium | 5 | 1 | 250 | 3 | Cumbersome 2 |
Frag Grenade | Grenade | Ranged [Light] | 8 | 4 | Short | 1 | 0 | 50 | 5 | Blast 6, Limited Ammo 1 |
Stun Grenade | Grenade | Ranged [Light] | 8 | - | Short | 1 | 0 | 75 | 4 | Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 |
Thermal Detonator | Grenade | Ranged [Light] | 20 | 2 | Short | 1 | 0 | (R) 2,000 | 8 | Blast 15, Breach 1, Vicious 4, Limited Ammo 1 |
Combat Knife | Melee | Melee | 1 | 3 | Engaged | 1 | 0 | 25 | 1 | |
Force Pike | Melee | Melee | 3 | 2 | Engaged | 3 | 3 | 500 | 4 | Pierce 2, Stun Setting |
Gaffi Stick | Melee | Melee | 2 | 3 | Engaged | 3 | 0 | 100 | 2 | Defensive 1, Disorient 3 |
Lightsaber | Melee | Lightsaber | 10 | 1 | Engaged | 1 | 0 | (R) 10,000 | 10 | Breach 1, Sunder, Vicious 2 |
Truncheon | Melee | Melee | 2 | 5 | Engaged | 2 | 0 | 15 | 1 | Disorient 2 |
Vibro-ax | Melee | Melee | 3 | 2 | Engaged | 4 | 3 | 750 | 5 | Pierce 2, Sunder, Vicious 3 |
Vibroknife | Melee | Melee | 1 | 2 | Engaged | 1 | 2 | 250 | 3 | Pierce 2, Vicious 1 |
Vibrosword | Melee | Melee | 2 | 2 | Engaged | 3 | 3 | 750 | 5 | Pierce 2, Vicious 1, Defensive 1 |
Flame Projector | Other | Ranged [Heavy] | 8 | 2 | Short | 6 | 2 | 1,000 | 6 | Burn 3, Blast 8 |
Missile Tube | Other | Gunnery | 20 | 2 | Extreme | 7 | 4 | (R) 7,500 | 8 | Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 |
Bola | Thrown | Ranged [Light] | 2 | - | Short | 1 | 2 | 20 | 2 | Ensnare 3, Knockdown, Limited Ammo 1 |
Net | Thrown | Ranged [Light] | 2 | - | Short | 3 | 2 | 20 | 2 | Ensnare 3, Knockdown, Limited Ammo 1 |