Force and Destiny Core Rulebook
Book
System:Force and Destiny
Initials:F-CRB
Key:SWF02
Armor
Name | Defense | Soak | Price | Encum. |
---|---|---|---|---|
Adverse Environment Gear | 0 | 1 | 500 | 2 |
Armored Clothing | 1 | 1 | 1,000 | 3 |
Armored Robes | 1 | 2 | (R) 4,500 | 5 |
Concealing Robes | 0 | 1 | 150 | 1 |
Heavy Clothing | 0 | 1 | 50 | 1 |
Padded Armor | 0 | 2 | 500 | 2 |
Abilities
Name | Description |
---|---|
All the Luck in the Galaxy | When making a check to gamble, a Deception check, or a Negotiation check, add [FORCE] to the check. Each [LIGHT] result automatically adds [SUCCESS] to the check. [DARK][DARK] results automatically add [DESPAIR] to the check |
Ammonia Breather | Breathes ammonia; must use a respirator, and if exposed to oxygen, treats it as a dangerous atsmophere with a rating 8 |
Binary Processing | Cereans treat all Knowledge skills as carrer skills |
Cloak | Add [SETBACK][SETBACK][SETBACK] to all checks made to spot or track the maalraa. |
Computer Affinity | May add [FORCE] to any Computers check or Skulduggery check to analyze or infiltrate a security system. Spend [FORCE POINT] to add [ADVANTAGE] to the check. Spend [FORCE POINT][FORCE POINT] to add [SUCCESS] to any Computers check. |
Dark Side Force User | uses Dark Side results instead of Light Side results, see page 281 Force and Destiny Core Rulebook) |
Dark Vision | When making skill checks, Kel Dors remove up to [SETBACK][SETBACK] imposed due to darkness. |
Detect Force-sensitivity | The vornskr may make an Average Perception check to detect all Force-sensitive creatures or characters witha Force rating within medium range. |
Fearsome Countenance | Zabrak add automatic [ADVANTAGE] to all Coercion Checks they make. |
Force Mimic | At the GM's discresion, the kaaten may make and opposed Charm or Deception versus Vigilance check as an action to pretend to be a friend, companion, loved one, or of the same species as its target. |
Force Power Battle Meditation | Telepathically guide allies |
Force Power Bind | Telekinetic powers than can seize others from afar. |
Force Power Enhance | Gain [SUCCESS] or [ADVANTAGE] on Athletics checks |
Force Power Forsee | Gain vague hints of events to come. |
Force Power Heal/Harm | Manipulate the living energy in things around him. |
Force Power Influence | Inflict strain on target |
Force Power Misdirect | Create illusions to fool those around him. |
Force Power Move | Move objects at range. |
Force Power Protect/Unleash | Guide the flow of energy |
Force Power Seek | Allow the will of the force to lead the way. |
Force Power Sense | Sense the Force interacting with the world. |
Heat Resistance | Remove up to [SETBACK] from any checks due to hot or arid environmental conditions. |
Kel Dor Atmospheric Requirement | Kel Dors must wear a specialized mask to breathe and see outside of their native atmosphere. |
Negate Force Powers | An adult ysalamir creates a spherical zone extending out to short range, inside which Force-sensitive characters and creatures cannot exert influence over the Force. |
Neurotoxin | If a target suffers wounds from a kouhun's mandible attack, the target must make an Average Resilience check. |
Neurotoxin Doses | Has multiple does of neurotoxin. Can introduce into food or drink for a maneuver or apply to a weapon for a maneuver. |
Pack Instincts | When performing the assist maneuver, Togrutas grand [BOOST][BOOST] instead of [BOOST] |
Self-destruct Mechanism | Should the probe droid's mission become compromised, it may self-destruct as an out of turn incidental; this explosion does 10 damage to engaged characters. |
Six-armed | The acklay gains [BOOST] on all Brawl checks and may spend [ADVANTAGE][ADVANTAGE] on a successful melee attack to hit a second target engaged with it, dealing the same damage as dealt to the original target. |
Soothing Song | The Jubba Bird may make an Average Charm check to heal 1 strain per [SUCCESS] from all creatures within medium range. |
Strong as a Jakobeast | Jakobeasts have an encumbrance threshold of 20 |
Additional Rules
Name | Description |
---|
Adveraries Armor
Name | Defense | Soak |
---|---|---|
Black Robes | 0 | 1 |
Built-in Armor Plating | 1 | 2 |
Gladiatorial Leathers | 0 | 2 |
Police Armor | 0 | 1 |
Adversaries Gear
Adversaries Weapons
Name | Skill | Damage | Crit | Range | Special |
---|---|---|---|---|---|
Basilisk Claws | Melee | 2 | 2 | Engaged | Vicious 1 |
Built-in Acid Jet | Ranged [Light] | 5 | 2 | Short | Burn 2 |
Built-in Sonic Torture Device | Ranged [Light] | 5 | - | Short | Concussive 3, Slow-Firing 1, Stun Damage |
Combat Vibroblade | Melee | 2 | 2 | Engaged | Pierce 2, Vicious 2 |
Cortosis-plated force pike | Melee | 3 | 2 | Engaged | Cortosis, Pierce 2, Stun Setting |
Double-bladed mephite lightsaber | Lightsaber | 8 | 2 | Engaged | Breach 1, Linked 1, Sunder, Unwieldy 3 |
Giant Hydrospanner | Melee | 1 | 4 | Engaged | Knockdown |
Integral Wrist Blaster | Ranged [Light] | 5 | 3 | Medium | Stun Setting |
Oversized Combat Knife | Melee | 2 | 3 | Engaged | |
Scoped long-range blaster rifle | Ranged [Heavy] | 9 | 3 | Extreme | Reduce difficulty of combat checks at long and extreme range by one. |
Serrated Vibroknife | Melee | 2 | 2 | Engaged | Pierce 2, Vicious 2 |
Vibro-trident | Melee | 1 | 2 | Engaged | Defensive 2, Pierce 4, Vicious 3 |
Adversaries
Name | Level | Skills | Talents | Abilities | Equipment |
---|---|---|---|---|---|
Accomplished Mechanic | Rival | Computers 2, Mechanics 2, Survival 1, Vigilance 1 | Gearhead 1, Force Rating 1, Imbue Item | None | Emergency Repair Kit, Holdout Blaster, Tool Kit |
Analysis Droid | Minion | Computers, Education | Technical Aptitude 2 | Droid, Silhouette 0 | Datapad |
Armed Security Guard | Minion | Coercion, Melee, Perception, Ranged [Light] | None | None | Comlink (handheld), Light Blaster Pistol, Padded Armor, Truncheon |
Ashur Sungazer | Rival | Computers 2, Cool 1, Discipline 2, Knowledge 3, Perception 1, Vigilance 1 | None | None | Breath Masks and Respirators, Datapad, Stylus |
Besalisk Adventurer | Rival | Brawl 2, Ranged [Light] 2, Survival 2, Vigilance 2 | None | Four-armed | Blaster Pistol, Brass Knuckles, Utility Belt |
Big Game Hunter | Nemesis | Cool 3, Xenology 2, Melee 3, Perception 3, Piloting [Planetary] 2, Ranged [Heavy] 4, Stealth 3, Survival 4 | Adversary 2, Hunter's Quarry, Natural Hunter | Animal Combatant, Wilderness Valor | Armored Clothing, Extra Reload, Oversized Combat Knife, Scoped long-range blaster rifle, Utility Belt, Wilderness Survival Kit |
Bith Musician | Minion | Charm, Cool, Perception | None | Keen Senses | Musical Instrument (Common) |
Campus Security Guard | Minion | Brawl, Coercion, Melee, Perception | None | None | Comlink (handheld), Padded Armor, Truncheon |
Cautious Smuggler | Rival | Charm 3, Cool 2, Deception 2, Ranged [Light] 2, Piloting [Space] 2, Skullduggery 2, Streetwise 2 | Force Rating 1, Intuitive Evasion 1, Skilled Jockey 2 | Force Power Influence | Blaster Pistol |
Chiss Mercenary | Nemesis | Coercion 2, Cool 1, Coordination 2, Discipline 3, Melee 3, Ranged [Heavy] 4, Resilience 3, Vigilance 4 | Adversary 2, Lethal Blows 2, Quick Strike 2 | Infravision | Blaster Rifle, Cortosis Sword, Heavy Battle Armor, Stimpack |
Con Artist | Rival | Charm 2, Cool 2, Deception 3, Perception 3, Skullduggery 2 | Convincing Demeanor 1, Nobody's Fool 1 | None | Comm Jammer, Disguise Kit, Holdout Blaster |
CSA Intrusion Specialist | Rival | Computers 3, Cool 2, Skullduggery 2 | Bypass Security 1, Force Rating 1 | Computer Affinity | Holdout Blaster, Slicer Gear |
Damaged Basilisk | Nemesis | Melee 2, Vigilance 3 | Adversary 1, Crippling Blow, Knockdown | Droid, Silhouette 2 | Basilisk Claws |
Dandy Gambler | Rival | Charm 2, Cool 3, Deception 2, Perception 3, Skullduggery 3, Streetwise 2 | Force Rating 1, Second Chances 2 | All the Luck in the Galaxy | Holdout Blaster |
Eren Garai | Nemesis | Brawl 2, Charm 2, Coercion 2, Cool 2, Deception 2, Discipline 2, Education 1, Xenology 1, Perception 3, Ranged [Light] 2, Streetwise 2, Vigilance 2 | Adversary 2 | None | Breath Masks and Respirators, Cybernetic Brain Implant, Disruptor Pistol, Hand Scanner |
Fallen Apprentice | Rival | Coercion 2, Discipline 3, Lightsaber 3, Resilience 2, Stealth 2 | Adversary 1, Force Rating 1, Soft Spot | Dark Side Force User | Basic Lightsaber, Black Robes |
Fallen Master | Nemesis | Athletics 2, Coercion 3, Discipline 4, Lore 2, Leadership 2, Lightsaber 4, Resilience 3 | Adversary 2, Force Rating 3, Hawk Bat Swoop, Reflect (Improved), Parry 5, Reflect 5 | Dark Side Force User | Black Robes, Double-bladed mephite lightsaber |
Gand Findsman | Rival | Athletics 2, Coordination 2, Melee 2, Perception 3, Ranged [Heavy] 2, Survival 3, Vigilance 2 | Adversary 1, Expert Tracker 2 | Ammonia Breather | Scoped long-range blaster rifle, Vibroknife |
Government Bureaucrat | Rival | Coercion 2, Computers 1, Discipline 2, Core Worlds 2, Education 2, Negotiation 3 | Nobody's Fool 2 | None | Datapad of Imperial regulations |
Guilded Bounty Hunter | Rival | Cool 2, Melee 1, Ranged [Light] 2, Perception 2, Stealth 1, Streetwise 2, Survival 2 | Expert Tracker 1, Quick Draw | None | Armored Clothing, Bola, Disruptor Pistol, Jet Pack, Stun Grenade, Utility Belt |
Hutt Slave Dealer | Nemesis | Charm 2, Coercion 3, Cool 4, Deception 4, Outer Rim 2, Underworld 4, Melee 3, Negotiation 5, Ranged [Light] 3, Resilience 8, Streetwise 5 | Durable 3, Intimidating 3 | Awkward, Ponderous | None |
Imperial Assassin | Nemesis | Athletics 2, Cool 3, Coordination 3, Discipline 3, Melee 4, Perception 4, Piloting [Space] 2, Ranged [Heavy] 4, Stealth 4, Vigilance 4 | Adversary 2, Parry 3, Indistinguishable 2 | Neurotoxin Doses | Combat Vibroblade, Disruptor Rifle |
Imperial Dungeoneer | Minion | Coercion, Melee, Ranged [Heavy], Vigilance | None | None | Binders, Comlink (handheld), Padded Armor, Riot Gun, Truncheon |
Imperial Royal Guard | Nemesis | Athletics 2, Discipline 3, Melee 4, Perception 3, Ranged [Light] 3, Vigilance 4 | Adversary 2, Heightened Awareness, Parry 4 | None | Cortosis-plated force pike, Heavy Battle Armor, Heavy Blaster Pistol |
Imperial Stormtrooper | Minion | Athletics, Discipline, Melee, Ranged [Heavy] | None | None | Blaster Rifle, Extra Reload, Frag Grenade, Stormtrooper Armor, Utility Belt, Vibroknife |
Imperial Stormtrooper Sergeant | Rival | Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged [Heavy] 2, Ranged [Light] 2, Resilience 2, Vigilance 2 | Adversary 1 | Tactical Direction | Extra Reload, Frag Grenade, Heavy Blaster Rifle, Stormtrooper Armor, Utility Belt, Vibroknife |
Interrogation Droid | Rival | Coercion 4, Medicine 3, Perception 2, Ranged [Light] 3 | None | Droid, Hoverer, Silhouette 0 | Built-in Acid Jet, Built-in Interrogation Drug Syringe, Built-in Sonic Torture Device |
Medical Droid | Rival | Discipline 1, Medicine 3, Perception 2 | None | Droid | built-in diagnostic and surgical tools |
Merderous Fugitive | Nemesis | Brawl 2, Discipline 2, Melee 4, Perception 2, Stealth 2, Vigilance 3 | Adversary 2, Force Rating 3, Soft Spot | Dark Side Force User, Force Power Protect/Unleash | Serrated Vibroknife |
Mustafarian Miner | Rival | Athletics 2, Brawl 3, Melee 1, Resilience 2, Vigilance 1 | Adversary 1 | Heat Resistance | Vibro-ax |
Planetary Defense Force Trooper | Minion | Brawl, Discipline, Ranged [Heavy], Ranged [Light] | None | None | Blast Vest, Blaster Carbine |
Podracer Pilot | Rival | Cool 3, Mechanics 3, Piloting [Planetary] 4, Streetwise 2 | Full Throttle, Skilled Jockey 1 | None | Holdout Blaster, Podracer, Tool Kit |
Protocol Droid | Rival | Charm 2, Education 3, Xenology 3, Negotiation 2, Perception 1 | None | Droid, Etiquette and Protocol | None |
Provincial Law Enforcement Officer | Minion | Coercion, Perception, Ranged [Light], Vigilance | None | None | Blaster Pistol, Comlink (handheld), Police Armor, Truncheon |
Scarred Gladiator | Nemesis | Athletics 2, Brawl 4, Coordination 1, Medicine 3, Melee 3, Streetwise 2, Survival 2, Vigilance 2 | Adversary 2, Force Rating 2 | Dark Side Force User, Force Power Heal/Harm | None |
Scout | Rival | Astrogation 3, Gunnery 2, Outer Rim 2, Mechanics 2, Piloting [Space] 3, Ranged [Light] 1 | Galaxy Mapper 3 | None | Blaster Pistol, Datapad, Scout Ship |
Spice Pusher | Rival | Deception 3, Negotiation 3, Ranged [Light] 2, Skullduggery 3, Streetwise 4 | None | None | Avabush Spice (1 dose), Death Sticks (1 dose), Glitterstim (1 dose), Heavy Blaster Pistol, Vibroknife |
Street Tough | Minion | Melee, Ranged [Heavy], Ranged [Light], Skullduggery | None | None | Blaster Pistol, Slugthrower Rifle, Truncheon |
Tactical Assassin Droid | Rival | Melee 2, Ranged [Light] 1, Vigilance 3 | None | Droid | Force Pike, Integral Wrist Blaster |
TIE Pilot | Minion | Gunnery, Piloting [Space] | None | None | Flight Suit, Light Blaster Pistol |
Toydarian Merchant | Rival | Charm 2, Cool 2, Deception 3, Negotiation 2, Perception 3, Streetwise 2 | Natural Negotiator, Nobody's Fool 1 | Hoverer, Silhouette 0 | Dataslate, Holdout Blaster, Loaded Chance Cubes |
Ugnaught Mechanic | Minion | Athletics, Mechanics, Resilience | None | Silhouette 0, Stubborn and Dependable | Durable clothing, Giant Hydrospanner, Tool Kit, Utility Belt |
Viper Probe Droid | Rival | Cool 1, Perception 2, Ranged [Light] 2, Survival 2, Vigilance 2 | None | Droid, Hoverer, Self-destruct Mechanism | Built-in blaster pistol, Life Form Scanner, long-range holonet communicator, Long-range Sensor Array |
IG-100 Magnaguard | Nemesis | Athletics 3, Brawl 3, Coordination 4, Melee 3, Perception 3, Vigilance 3 | Adversary 1, Parry 4, Pin | Droid | Electrostaff, Built-in Armor Plating |
Attachments
Name | Category | Price | Encum. | HP | Rarity |
---|---|---|---|---|---|
Bipod Mount | Weapon | 100 | 0 | 1 | 1 |
Blaster Energy Dampner | Weapon | (R) 750 | 0 | 1 | 4 |
Mono-Molecular Edge | Weapon | 1,000 | 0 | 1 | 5 |
Night Vision Scope | Weapon | 500 | 0 | 1 | 3 |
Serrated Edge | Weapon | 50 | 0 | 1 | 1 |
Shadowsheath | Weapon | (R) 1,500 | 0 | 1 | 5 |
Superior Weapon Customization | Weapon | 5,000 | 0 | 1 | 6 |
Telescopic Optical Sight | Weapon | 250 | 0 | 1 | 1 |
Tripod Mount | Weapon | 250 | 0 | 2 | 3 |
Weapon Sling | Weapon | 100 | 0 | 1 | 0 |
Weighted Head | Weapon | 250 | 0 | 2 | 3 |
Biofeedback System | Armor Attachments | 3,300 | 0 | 2 | 5 |
Energy Dispersion System | Armor Attachments | 500 | 0 | 1 | 4 |
Heating System | Armor Attachments | 1,000 | 0 | 1 | 3 |
In-Helmet Scanner | Armor Attachments | 750 | 0 | 1 | 4 |
Superior Armor Customization | Armor Attachments | 5,000 | 0 | 1 | 6 |
Thermal Shielding System | Armor Attachments | 1,000 | 0 | 1 | 3 |
Barab Ingot | Lightsaber | (R) 15,000 | 0 | 2 | 8 |
Curved Hilt | Lightsaber | 1,000 | 0 | 1 | 6 |
Dantari Crystal | Lightsaber | (R) 12,000 | 0 | 2 | 9 |
Dragite Gem | Lightsaber | (R) 14,000 | 0 | 2 | 7 |
Dual-Phase Modification | Lightsaber | 4,500 | 0 | 2 | 6 |
Extended Hilt | Lightsaber | 3,800 | 0 | 1 | 7 |
Ilum Crystal | Lightsaber | (R) 9,000 | 0 | 2 | 10 |
Krayt Dragon Pearl | Lightsaber | (R) 15,000 | 0 | 2 | 10 |
Lorrdian Gemstone | Lightsaber | (R) 9,600 | 0 | 2 | 8 |
Mephite Crystal | Lightsaber | (R) 10,000 | 0 | 2 | 10 |
Sapith Gem | Lightsaber | (R) 18,000 | 0 | 2 | 10 |
Superior Hilt Personalization | Lightsaber | 5,000 | 0 | 1 | 6 |
Training Lightsaber Emitter | Lightsaber | 100 | 0 | 2 | 6 |
Creatures
Name | Level | Skills | Talents | Abilities | Equipment |
---|---|---|---|---|---|
Jakobeast | Minion | Athletics, Brawl, Resilience, Survival | None | Force Power Move, Silhouette 2, Strong as a Jakobeast | Tusks |
Jubba Bird | Rival | Charm 2 | Sense Emotions | Flyer, Silhouette 2, Soothing Song | Claws |
Kaaten | Rival | Charm 3, Deception 3, Stealth 3 | None | Force Mimic | Claws |
Kouhun | Minion | Brawl | None | Neurotoxin, Silhouette 0 | Mandibles, Spine |
Maalraa | Rival | Brawl 2, Coordination 2, Perception 2, Stealth 2, Vigilance 2 | Adversary 1 | Cloak | Fangs |
Stalking Acklay | Nemesis | Athletics 4, Brawl 4, Coordination 2 | Adversary 1 | Amphibious, Silhouette 2, Six-armed | Large Claws |
Vornskr | Rival | Athletics 1, Brawl 1, Perception 2, Resilience 1, Survival 1, Vigilance 2 | None | Detect Force-sensitivity | Tail, Teeth |
Ysalamir | Minion | None | None | Negate Force Powers | Teeth |
Creatures Weapons
Name | Skill | Damage | Crit | Range | Special |
---|---|---|---|---|---|
Jubba Bird Claws | Brawl | 1 | 5 | Engaged | |
Kaaten Claws | Brawl | 5 | 4 | Engaged | Pierce 2 |
Maalraa Fangs | Brawl | 3 | 3 | Engaged | Ensnare 2 |
Acklay Large Claws | Brawl | 5 | 2 | Engaged | Knockdown, Pierce 3 |
Kouhun Mandibles | Brawl | 1 | 3 | Engaged | Pierce 2 |
Kouhun Spine | Brawl | 1 | 4 | Engaged | Pierce 5 |
Vornskr Tail | Brawl | 1 | 5 | Engaged | Stun 4 |
Ysalamir Teeth | Brawl | 0 | 5 | Engaged | |
Vornskr Teeth | Brawl | 3 | 3 | Engaged | Vicious 2 |
Jakobeast Tusks | Brawl | 2 | 4 | Engaged |
Gear
Name | Category | Price | Encumbrance | Rarity |
---|---|---|---|---|
Demon Mask | Ancient Talismans | (R) 4,000 | 1 | 10 |
Holocron | Ancient Talismans | (R) 100,000 | 1 | 10 |
Meditation Focus | Ancient Talismans | (R) 4,000 | 1 | 10 |
Talisman of Iron Fists | Ancient Talismans | (R) 8,000 | 1 | 10 |
Comlink (handheld) | Communications | 25 | 0 | 0 |
Comlink (long range) | Communications | 200 | 2 | 1 |
Holo-Messenger | Communications | 250 | 0 | 4 |
Synthetic Anesthetic | Consumables | 35 | 0 | 4 |
Synthetic Neuroparalytic | Consumables | (R) 75 | 0 | 6 |
Synthetic Neurotoxin | Consumables | (R) 50 | 0 | 6 |
Cybernetic Arms (Mod V and Mod VI) | Cybernetics | 10,000 | 0 | 6 |
Cybernetic Brain Implant | Cybernetics | 10,000 | 0 | 6 |
Cybernetic Eyes | Cybernetics | 7,500 | 0 | 6 |
Cybernetic Legs (Mod II and Mod III) | Cybernetics | 10,000 | 0 | 6 |
Cyberscanner Limb | Cybernetics | 4,000 | 0 | 7 |
Prosthetic Replacement (Limb) | Cybernetics | 2,000 | 0 | 4 |
Prosthetic Replacement (Organ) | Cybernetics | 1,000 | 0 | 4 |
Electrobinoculars | Detection Devices | 250 | 1 | 1 |
General Purpose Scanner | Detection Devices | 500 | 2 | 3 |
Hand Scanner | Detection Devices | 100 | 0 | 2 |
Macrobinoculars | Detection Devices | 75 | 1 | 2 |
Scanner Goggles | Detection Devices | 150 | 0 | 3 |
Analysis Droid | Droids | 7,500 | 0 | 5 |
IG-100 MangnaGuard | Droids | (R) 90,000 | 0 | 10 |
Interrogation Droid | Droids | (R) 9,600 | 0 | 8 |
Medical Droid | Droids | 12,000 | 0 | 4 |
Protocol Droid | Droids | 8,000 | 0 | 4 |
Viper Probe Droid | Droids | (R) 13,700 | 0 | 7 |
Bacta (liter) | Medical | 20 | 1 | 1 |
Bacta (tank) | Medical | 4,000 | 12 | 1 |
Emergency Medpac | Medical | 100 | 1 | 1 |
Medpac | Medical | 400 | 2 | 2 |
Stimpack | Medical | 25 | 0 | 1 |
Synthflesh | Medical | 10 | 0 | 1 |
Synthskin | Medical | 10 | 0 | 1 |
Binders | Security | 25 | 0 | 0 |
Disguise Kit | Security | 100 | 2 | 4 |
Electronic Lock Breaker | Security | (R) 1,000 | 1 | 5 |
Restraining Bolt | Security | 35 | 0 | 0 |
Backpack | Storage | 50 | 0 | 0 |
Breath Masks and Respirators | Survival | 25 | 1 | 1 |
Field Ration Pack | Survival | 5 | 0 | 0 |
Space Suit | Survival | 100 | 4 | 1 |
Tent | Survival | 100 | 4 | 1 |
Thermal Cloak | Survival | 200 | 2 | 1 |
Wilderness Survival Kit | Survival | 350 | 5 | 2 |
Climbing Gear | Tools | 50 | 1 | 2 |
Datapad | Tools | 75 | 1 | 1 |
Extra Reload | Tools | 25 | 1 | 1 |
Fusion Lantern | Tools | 150 | 2 | 2 |
Glow Rod | Tools | 10 | 1 | 0 |
Tool Kit | Tools | 350 | 4 | 2 |
Utility Belt | Tools | 25 | 0 | 0 |
Qualities
Name | Active | Ranked | Effect |
---|---|---|---|
Accurate | Passive | true | For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon. |
Auto-Fire | Active | false | Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. |
Blast | Active | true | If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating. |
Breach | Passive | true | Ignore one point of Armor for every rank of Breach |
Burn | Active | true | If the attack is successful, the target continues to take the weapon's base damage for a number of rounds equal to the weapon's Burn rating. |
Concussive | Active | true | The target is staggered for a number of rounds equal to the weapon's Concussive rating. |
Cortosis | Passive | false | Weapons with the Cortosis quality are immune to the Sunder quality. |
Cumbersome | Passive | true | The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. |
Defensive | Passive | true | A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating. |
Deflection | Passive | true | An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating. |
Disorient | Active | true | The target is disoriented for a number of rounds equal to the weapon's Disorient rating. |
Ensnare | Active | true | The target is immobilized for a number of rounds equal to the weapon's Ensnare rating. |
Guided | Active | true | Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating. |
Inaccurate | Passive | true | Add [SETBACK] to the attacker's dice pool equal to their Inaccurate rating. |
Inferior | Passive | false | Generates automatic [THREAT] on all checks. |
Ion | Passive | false | Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids) |
Knockdown | Active | false | The target is knocked prone. |
Limited Ammo | Passive | true | May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded. |
Linked | Active | true | On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating. |
Pierce | Passive | true | Ignores one point of Soak for each rank of Pierce |
Prepare | Passive | true | The user must perform a number of Prepare maneuvers equal to the weapon's Prepare rating before making attacks. |
Slow-Firing | Passive | true | Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again. |
Stun | Active | true | Weapon causes Strain to the target |
Stun Damage | Passive | false | Weapon deals damage as strain instead of wounds. |
Sunder | Active | false | Damages opposing weapon one step. |
Superior | Passive | false | Generates automatic [ADVANTAGE] on all checks |
Tractor | Passive | false | Target may not move unless it makes a successful Piloting check with a difficulty based on the tractor beam's rating. |
Unwieldy | Passive | true | To wield correctly, character needs Agility characteristic equal or greater than rating. |
Vicious | Passive | true | Add 10 times the Vicious rating to the critical roll. |
Skills
Name | Characteristic | Type |
---|---|---|
Astrogation | Intellect | General |
Athletics | Brawn | General |
Brawl | Brawn | Combat |
Charm | Presence | General |
Coercion | Willpower | General |
Computers | Intellect | General |
Cool | Presence | General |
Coordination | Agility | General |
Core Worlds | Intellect | Knowledge |
Deception | Cunning | General |
Discipline | Willpower | General |
Education | Intellect | Knowledge |
Gunnery | Agility | Combat |
Leadership | Presence | General |
Lightsaber | Brawn | Combat |
Lore | Intellect | Knowledge |
Mechanics | Intellect | General |
Medicine | Intellect | General |
Melee | Brawn | Combat |
Negotiation | Presence | General |
Outer Rim | Intellect | Knowledge |
Perception | Cunning | General |
Piloting [Planetary] | Agility | General |
Piloting [Space] | Agility | General |
Ranged [Heavy] | Agility | Combat |
Ranged [Light] | Agility | Combat |
Resilience | Brawn | General |
Skullduggery | Cunning | General |
Stealth | Agility | General |
Streetwise | Cunning | General |
Underworld | Intellect | Knowledge |
Vigilance | Willpower | General |
Xenology | Intellect | Knowledge |
Starships
Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Manufacturer | Hyperdrive | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR90 Corvette | Corvette | 5 | 3 | -1 | CR90 | Corellian Engineering Corporation | true | 165 | 2500 | 600 | 1,200,000 | 5 | 4 | 6 | |||||||
ADZ-Class Destroyer | Destroyer | 5 | 2 | -2 | Adz | Kuat Drive Yards | true | 30 | 250 | 8 | (R) 4,450,000 | 7 | 1 | 7 | |||||||
IR-3F-Class Light Frigate | Frigate | 5 | 4 | -1 | IR-3F | Republic Sienar Systems | None | 20 | 1800 | 10 | 1,000,000 | 6 | 2 | 4 | |||||||
G9 Rigger Light Freighter | Light Freighter | 4 | 2 | -2 | Rigger-class | Corellian Engineering Corporation | true | 2 | 80 | 6 | 55,000 | 5 | 4 | 3 | |||||||
Vangaard Pathfinder Scout Ship | Scout Ship | 4 | 4 | 1 | Pathfinder | Vangaard Industries | true | 2 | 45 | 2 | 45,000 | 6 | 2 | 1 | |||||||
Lambda-Class T-4A Long Range Shuttle | Shuttle | 4 | 3 | 0 | Lambda | Sienar Fleet Systems and Cygnus Spaceworks | true | 6 | 200 | 20 | (R) 140,000 | 6 | 2 | 3 | |||||||
Victory-Class Star Destroyer | Star Destroyer | 8 | 1 | -3 | Victory II | Kuat Drive Yards | true | 6107 | 6500 | 1600 | (R) 50,000,000 | 6 | 4 | 60 | |||||||
BTL-A4 Y-Wing Attack Starfighter | Starfighter | 3 | 4 | 0 | BTL Y-Wing | Koensayr Manufacturing | Astromech Droid Socket | 1 | 10 | 0 | 80,000 | 4 | 1 | 3 | |||||||
BTL-S3 Y-Wing Attack Starfighter | Starfighter | 3 | 4 | 0 | BTL Y-Wing | Koensayr Manufacturing | Astromech Droid Socket | 2 | 10 | 0 | 80,000 | 4 | 1 | 3 | |||||||
Delta-12 Skysprite | Starfighter | 3 | 4 | 1 | D-12 | Kuat Systems Engineering | Astromech Droid Socket | 1 | 8 | 1 | 85,000 | 8 | 3 | 0 | |||||||
Delta-6 System Defense Starfighter | Starfighter | 3 | 4 | 1 | Delta-6 | Kuat Systems Engineering | None | 1 | 8 | 0 | 30,000 | 4 | 2 | 1 | |||||||
T-65B "X-Wing" Multi-Role Starfighter | Starfighter | 3 | 5 | 1 | T-65B X-wing | Incom Corporation | Astromech Droid Socket | 2 | 10 | 0 | 120,000 | 5 | 1 | 2 | |||||||
TIE/LN Starfighter | Starfighter | 3 | 5 | 3 | TIE Series | Sienar Fleet Systems | None | 1 | 4 | 0 | (R) 50,000 | 4 | 0 | 1 | |||||||
HT-2200 Medium Freighter | Transport | 5 | 2 | -2 | HT-2200 | Corellian Engineering Corporation | true | 4 | 800 | 8 | 140,000 | 5 | 5 | 2 | |||||||
HWK-290 Light Freighter | Transport | 3 | 4 | 1 | HWK-290 | Corellian Engineering Corporation | true | 2 | 75 | 2 | 70,000 | 7 | 5 | 0 | |||||||
Simiyiar Light Freighter | Transport | 4 | 3 | 0 | Simiyiar | Mon Calamari Shipyards | true | 2 | 90 | 5 | 165,000 | 6 | 4 | 2 | |||||||
ZH-25 Questor Light Freighter | Transport | 4 | 3 | -1 | Questor | Starfield Industries | true | 2 | 100 | 6 | 115,000 | 6 | 4 | 1 | |||||||
Delta-7 Aethersprite-class Interceptor | Starfighters | 3 | 5 | 2 | 2 | 7 | 7 | 1/-/-/0 | Close | Delta-7/Delta 7B | Kuat Systems Engineering | None | Astromech Droid Socket | 2 | 4 | 0 | 78,000 | 6 | 2 | 1 |
Talents
Name | Activation | Ranked | Force Sensitive |
---|---|---|---|
Adversary | Passive | true | false |
Against all Odds | Active (Action) | false | true |
Aminal Bond | Passive | false | true |
Anatomy Lessons | Active (Incidental) | false | false |
Animal Empathy | Passive | false | true |
Ataru Technique | Passive | false | true |
Balance | Active (Maneuver) | false | true |
Body Guard | Active (Maneuver) | true | false |
Body Guard (Improved) | Active (Incidental, Out of Turn) | false | false |
Calming Aura | Passive | false | true |
Calming Aura (Improved) | Active (Maneuver) | false | true |
Center of Being | Active (Maneuver) | true | true |
Center of Being (Improved) | Passive | false | true |
Circle of Shelter | Passive | false | true |
Codebreaker | Passive | true | false |
Command | Passive | true | false |
Commanding Presence | Passive | true | false |
Comprehend Technology | Active (Action) | false | true |
Conditioned | Passive | true | false |
Confidence | Passive | true | false |
Contingency Plan | Active (Incidental, Out of Turn) | false | false |
Counterstrike | Passive | false | true |
Crippling Blow | Active (Incidental) | false | false |
Dedication | Passive | true | false |
Defensive Circle | Active (Action) | false | true |
Defensive Slicing | Passive | true | false |
Defensive Stance | Active (Maneuver) | true | false |
Defensive Training | Passive | true | false |
Disruptive Strike | Active (Action) | false | true |
Djem So Deflection | Active (Incidental, Out of Turn) | false | true |
Dodge | Active (Incidental, Out of Turn) | true | false |
Draw Closer | Active (Action) | false | true |
Duelist's Training | Passive | false | false |
Durable | Passive | true | false |
Enduring | Passive | true | false |
Enhanced Leader | Passive | false | true |
Exhaust Port | Active (Incidental) | false | false |
Expert Tracker | Passive | true | false |
Falling Avalanche | Active (Incidental) | false | true |
Fearsome | Passive | true | false |
Feint | Passive | true | false |
Field Commander | Active (Action) | false | false |
Field Commander (Improved) | Passive | false | false |
Fine Tuning | Passive | true | false |
Forager | Passive | false | false |
Force Assault | Passive | false | true |
Force Protection | Active (Maneuver) | true | true |
Force Rating | Passive | true | true |
Forewarning | Active (Action) | false | true |
Full Throttle | Active (Action) | false | false |
Galaxy Mapper | Passive | true | false |
Grit | Passive | true | false |
Hawk Bat Swoop | Active (Action) | false | true |
Healing Trance | Active (Action) | true | true |
Healing Trance (Improved) | Passive | false | true |
Heroic Fortitude | Active (Incidental) | false | false |
Hunter | Passive | true | false |
Imbue Item | Active (Maneuver) | false | true |
Indistinguishable | Passive | true | false |
Inity Assault | Active (Maneuver) | false | true |
Intense Presence | Active (Incidental, Out of Turn) | false | false |
Intimidating | Active (Incidental, Out of Turn) | true | false |
Intuitive Evasion | Active (Maneuver) | true | true |
Intuitive Improvements | Passive | false | true |
Intuitive Shot | Passive | false | true |
Intuitive Strike | Passive | false | true |
Inventor | Passive | true | false |
Jump Up | Active (Incidental) | false | false |
Keen Eyed | Passive | true | false |
Kill with Kindness | Passive | true | false |
Know Somebody | Active (Incidental) | true | false |
Knowledge is Power | Active (Incidental) | false | true |
Knowledge Specialization | Passive | true | false |
Knowledgeable Healing | Passive | false | false |
Makashi Flourish | Active (Action) | false | true |
Makashi Technique | Active (Incidental) | false | true |
Master Artisan | Active (Incidental) | false | false |
Master of Shadows | Active (Incidental) | false | false |
Mental Bond | Active (Action) | false | true |
Mental Fortress | Active (Incidental) | false | false |
Mental Tools | Passive | false | true |
Multiple Opponents | Passive | false | false |
Natural Blademaster | Active (Incidental) | false | false |
Natural Charmer | Active (Incidental) | false | false |
Natural Doctor | Active (Incidental) | false | false |
Natural Hunter | Active (Incidental) | false | false |
Natural Leader | Active (Incidental) | false | false |
Natural Mystic | Active (Incidental) | false | false |
Natural Negotiator | Active (Incidental) | false | false |
Natural Outdoorsman | Active (Incidental) | false | false |
Natural Tinkerer | Active (Incidental) | false | false |
Niman Technique | Passive | false | true |
Nobody's Fool | Passive | true | false |
Now You See Me | Active (Action) | false | true |
One With the Universe | Active (Action) | false | true |
Outdoorsman | Passive | true | false |
Parry | Active (Incidental, Out of Turn) | true | false |
Parry (Improved) | Active (Incidental, Out of Turn) | false | false |
Parry (Supreme) | Passive | false | true |
Physician | Passive | true | false |
Plausible Deniability | Passive | true | false |
Preemptive Avoidance | Active (Incidental, Out of Turn) | false | true |
Prey on the Weak | Passive | true | false |
Quick Draw | Active (Incidental) | false | false |
Quick Movement | Active (Incidental) | false | true |
Quick Strike | Passive | true | false |
Rapid Reaction | Active (Incidental, Out of Turn) | true | false |
Rapid Recovery | Passive | true | false |
Reflect | Active (Incidental, Out of Turn) | true | true |
Reflect (Improved) | Active (Incidental, Out of Turn) | false | true |
Reflect (Supreme) | Passive | false | true |
Researcher | Passive | true | false |
Resist Disarm | Active (Incidental, Out of Turn) | false | false |
Saber Swarm | Active (Maneuver) | false | true |
Saber Throw | Active (Action) | false | true |
Sarlacc Sweep | Active (Action) | false | true |
Second Wind | Active (Incidental) | true | false |
Sense Advantage | Active (Incidental, Out of Turn) | false | true |
Sense Danger | Active (Incidental) | false | true |
Sense Emotions | Passive | false | true |
Share Pain | Active (Incidental, Out of Turn) | false | true |
Shein Technique | Passive | false | true |
Side Step | Active (Maneuver) | true | false |
Sixth Sense | Passive | false | false |
Skilled Jockey | Passive | true | false |
Sleight of Mind | Passive | false | true |
Slippery Minded | Active (Action) | false | true |
Smooth Talker | Active (Incidental) | true | false |
Soft Spot | Active (Incidental) | false | false |
Solid Repairs | Passive | true | false |
Soresu Technique | Passive | false | true |
Steely Nerves | Active (Incidental) | false | false |
Stimpack Specialization | Passive | true | false |
Strategic Form | Active (Action) | false | true |
Street Smarts | Passive | true | false |
Sum Djem | Passive | false | true |
Surgeon | Passive | true | false |
Swift | Passive | false | false |
Technical Aptitude | Passive | true | false |
Terrify | Active (Action) | false | true |
Terrify (Improved) | Passive | false | true |
The Force is My Ally | Active (Incidental) | false | true |
Touch of Fate | Active (Incidental) | false | true |
Toughened | Passive | true | false |
Tricky Target | Passive | false | false |
Uncanny Reactions | Passive | true | true |
Uncanny Senses | Passive | true | true |
Valuable Facts | Active (Action) | false | false |
Well Rounded | Passive | true | false |
Vehicle Attachments
Name | Price | HP | Rarity |
---|---|---|---|
Advanced Targeting Array | 4,000 | 1 | 4 |
Electronic Countermeasures Suite | 3,000 | 1 | 6 |
Enhanced Carbon-Durasteel Armor | 2,000 | 2 | 3 |
High-Output Ion Turbine | 5,300 | 1 | 5 |
Hydraulic Control Circuits | 1,000 | 2 | 7 |
Hyperdrive Generator | 6,400 | 1 | 1 |
Reinforced Shield Generator | 3,800 | 2 | 5 |
Retrofitted Hanger Bay | 5,000 | 2 | 3 |
Smuggling Compartments | (R) 1,200 | 1 | 1 |
Upgraded Comms Array | 4,800 | 1 | 6 |
Vehicle Weapons
Name | Range | Damage | Crit | Price | Rarity | Qualities | Compat. Silhouette | Notes |
---|
Vehicles
Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ubrikkian Industries Talon I Combat Cloud Car | Airspeeder | 2 | 4 | 2 | Talon I | Ubrikkian Industries | 1 | 10 | 0 | 36,000 | 5 | 2 | 1 | ||||||
A-A3 Dray Light Speeder Truck | Speeder Truck | 3 | 1 | 0 | A-A3 | Trast Heavy Transports | 1 | 135 | 2 | 7,000 | 2 | 3 | 0 | ||||||
Groundcar | Groundcar | 2 | 2 | -1 | Various | Various manufacturers | 1 | 20 | 3 | 1,500 | 2 | 2 | 0 | ||||||
Passenger Landspeeder | Landspeeder | 2 | 2 | 0 | Various | Various corporations | 1 | 10 | 4 | 3,500 | 3 | 4 | 0 | ||||||
85-XS Odyssey Heavy Speeder Bike | Speeder Bike | 2 | 2 | 0 | 85-XS | Aratech Repulsor Company | 1 | 15 | 1 | 4,500 | 5 | 4 | 0 | ||||||
AT-HCT | Walker | 3 | 1 | -1 | AT-HCT | Rothana Heavy Engineering | 1 | 200 | 6 | 3,000 | 3 | 2 | 0 | ||||||
Gallis-Tech 48 Roller | Wheel Bike | 2 | 3 | -2 | 48 Roller | Gallis-Tech | 1 | 5 | 0 | 750 | 5 | 0 | 0 | ||||||
Civilian Airspeeder | Airspeeders | 2 | 3 | 0 | 0 | 5 | 5 | 0 | Short | Various Models | Various Manufacturers | 1 | 30 | 6 | 10,000 | 3 | 1 | 0 |
Weapons
Name | Category | Skill | Damage | Crit | Range | Encumbrance | HP | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|---|---|
Brass Knuckles | Brawl | Brawl | 1 | 4 | Engaged | 1 | 0 | 25 | 0 | Disorient 3 |
Refined Cortosis Gauntlets | Brawl | Brawl | 1 | 4 | Engaged | 3 | 2 | 1,000 | 7 | Cortosis |
Shock Gloves | Brawl | Brawl | 0 | 5 | Engaged | 0 | 1 | 300 | 2 | Stun 3 |
Blaster Carbine | Energy | Ranged [Heavy] | 9 | 3 | Medium | 3 | 4 | 850 | 5 | Stun Setting |
Blaster Pistol | Energy | Ranged [Light] | 6 | 3 | Medium | 1 | 3 | 400 | 4 | Stun Setting |
Blaster Rifle | Energy | Ranged [Heavy] | 9 | 3 | Long | 4 | 4 | 900 | 5 | Stun Setting |
Heavy Blaster Pistol | Energy | Ranged [Light] | 7 | 3 | Medium | 2 | 3 | 700 | 6 | Stun Setting |
Holdout Blaster | Energy | Ranged [Light] | 5 | 4 | Short | 1 | 1 | 200 | 4 | Stun Setting |
Light Blaster Pistol | Energy | Ranged [Light] | 5 | 4 | Medium | 1 | 2 | 300 | 4 | Stun Setting |
Slugthrower Pistol | Slugthrowers | Ranged [Light] | 4 | 5 | Short | 1 | 0 | 100 | 3 | |
Slugthrower Rifle | Slugthrowers | Ranged [Heavy] | 7 | 5 | Medium | 5 | 1 | 250 | 3 | Cumbersome 2 |
Frag Grenade | Grenade | Ranged [Light] | 8 | 4 | Short | 1 | 0 | 50 | 5 | Blast 6, Limited Ammo 1 |
Stun Grenade | Grenade | Ranged [Light] | 8 | - | Short | 1 | 0 | 75 | 4 | Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 |
Thermal Detonator | Grenade | Ranged [Light] | 20 | 2 | Short | 1 | 0 | (R) 2,000 | 8 | Blast 15, Breach 1, Vicious 4, Limited Ammo 1 |
Basic Lightsaber | Lightsaber | Lightsaber | 6 | 2 | Engaged | 1 | 5 | (R) 9,300 | 10 | Breach 1, Sunder |
Double-Bladed Lightsaber | Lightsaber | Lightsaber | 6 | 2 | Engaged | 2 | 4 | (R) 18,600 | 10 | Breach 1, Linked 1, Sunder, Unwieldy 3 |
Lightsaber Pike | Lightsaber | Lightsaber | 6 | 2 | Engaged | 3 | 3 | (R) 9,600 | 10 | Breach 1, Cumbersome 3, Defensive 1, Sunder |
Shoto | Lightsaber | Lightsaber | 5 | 2 | Engaged | 1 | 3 | (R) 9,300 | 10 | Accurate 1, Breach 1, Sunder |
Training Lightsaber | Lightsaber | Lightsaber | 6 | - | Engaged | 1 | 5 | 400 | 6 | Stun Damage |
Basic Lightsaber Hilt | Lightsaber Hilt | Lightsaber | 0 | - | Engaged | 1 | 5 | 300 | 5 | |
Double-Bladed Lightsaber Hilt | Lightsaber Hilt | Lightsaber | 0 | - | Engaged | 2 | 4 | 600 | 6 | Linked 1, Unwieldy 3 |
Lightsaber Pike Hilt | Lightsaber Hilt | Lightsaber | 0 | - | Engaged | 3 | 3 | 600 | 7 | Cumbersome 3, Defensive 1 |
Shoto Hilt | Lightsaber Hilt | Lightsaber | 0 | - | Engaged | 1 | 3 | 300 | 6 | Accurate 1 |
Ancient Sword | Melee | Lightsaber | 2 | 3 | Engaged | 3 | 1 | 350 | 8 | Defensive 1 |
Combat Knife | Melee | Melee | 1 | 3 | Engaged | 1 | 0 | 25 | 1 | |
Cortosis Shield | Melee | Melee | 0 | 6 | Engaged | 4 | 0 | 900 | 7 | Cortosis, Cumbersome 3, Defensive 2, Deflection 2 |
Cortosis Sword | Melee | Melee | 2 | 3 | Engaged | 3 | 2 | 1,350 | 7 | Cortosis, Defensive 1 |
Electrostaff | Melee | Melee | 4 | 3 | Engaged | 4 | 3 | 4,500 | 6 | Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3 |
Force Pike | Melee | Melee | 3 | 2 | Engaged | 3 | 3 | 500 | 4 | Pierce 2, Stun Setting |
Refined Cortosis Staff | Melee | Melee | 3 | 5 | Engaged | 4 | 2 | 2,500 | 7 | Cortosis |
Truncheon | Melee | Melee | 2 | 5 | Engaged | 2 | 0 | 15 | 1 | Disorient 2 |
Vibro-ax | Melee | Melee | 3 | 2 | Engaged | 4 | 3 | 750 | 5 | Pierce 2, Sunder, Vicious 3 |
Vibroknife | Melee | Melee | 1 | 2 | Engaged | 1 | 2 | 250 | 3 | Pierce 2, Vicious 1 |
Vibrosword | Melee | Melee | 2 | 2 | Engaged | 3 | 3 | 750 | 5 | Pierce 2, Vicious 1, Defensive 1 |
Missile Tube | Other | Gunnery | 20 | 2 | Extreme | 7 | 4 | (R) 7,500 | 8 | Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 |